KB
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This one is for X since he inadvertently talked me into buying the first Borderlands when there was thread for it.
http://www.vg247.com/2011/08/03/2k-confirms-borderlands-2-for-2012/
http://www.vg247.com/2011/08/08/borderlands-2-weapons-differentiated-more/
http://www.vg247.com/2011/08/06/borderlands-2-to-have-improved-ai-dynamic-missions-new-characters/
http://www.vg247.com/2011/08/03/2k-confirms-borderlands-2-for-2012/
2K confirms Borderlands 2 for release within FY2013
2K’s formally announced, after yonks and donkeys of rumour and speculation, that Borderlands 2 is a real thing. Yes it is.
The game, which is on the front cover of the next issue of Game Informer, will be at gamescom in a week-and-a-half, as well as PAX Prime in Seattle.
Being developed by Gearbox – who else -BL2 will have new skills, characters, enemies, weapons, environments and equipment. It’s out in Take Two’s FY2013 for PS3, 360 and PC. Here’s the official website.
It comes as Eurogamer published a report yesterday citing a reveal was about to happen. Indeed it has.
http://www.vg247.com/2011/08/08/borderlands-2-weapons-differentiated-more/
Borderlands 2 weapons differentiated, more
Some new details have emerged out of the Game Informer cover story of Borderlands 2.
A post over at Gearbox’s forums reveals that each manufacturer in the game will have their own unique visual style. This will be done to enable players to easily identify a weapons manufacturer and its quality. No manufacturer will carry the same looking gun.
NPCs in the game will be fully animated and will be able to move around their locations interacting with objects. Gearbox plans to make four seats standard for all vehicles, and class mods and artifacts will be making a comeback.
Borderlands 2′s skill tree will be maintaining the three-branch system, and will have more defined abilities rather than simple stat boosts. However, it is unknown how many skills will occupy each branch.
Gearbox also mentioned two Gunzerker skills: one increases the fire rate of any weapon the longer the trigger is held down, and the second increases accuracy with same class weapons, or doubles damage for different class weapons while dual-wielding.
You can read previously released details from the GI cover story over here.
http://www.vg247.com/2011/08/06/borderlands-2-to-have-improved-ai-dynamic-missions-new-characters/
Borderlands 2 – Details from Game Informer issue
Details on Borderlands 2 are starting to slip out of the latest issue of Game Informer, and according to information gleaned from it, you can expect Claptrap is back in some capacity.
According to what Gematsu read, co-op will still be four-player, the four players from the original game are now NPCs with new bodies for players to take over. One of these is the fella shown in the first bit of art released for the game, Salvador, who is a Gunzerker with the ability to use any two weapons at once.
Story missions will by dynamic at times, and can shape the future of your character. One example given was a rescue mission which changes the course of your destiny if you fail to arrive on time.
A new element called Eridium, has been added as both a currency and to be combined with other elements to improve stats on weapons and vehicles. Weapons from the first game have been ditched for all-new weapons, and can have custom decals and enhancements added to them. Gun manufacturers have been revamped a bit, and will now have their own style and personality. No word on gun crafting was mentioned.
Some pickups will have temporary buffs, like in the General Knoxx expansion for Borderlands 1 and the skill tree in is similar to the original by using the traditional 3-branch system.
Vehicles will also contain more variety, and one shown in Game Informer was called the “Badit Technical,” along with another vehicle with four seats.
Enemies are more varied in form with improved AI, more responsiveness and will interact more with one another. Bandits have access to specific types of weapons.
NPCs have also received improvements as far as moving about the game and conversing with characters in a more interactive manner. The size and scope of the game was also promised to be more epic in scale.
We haven’t received ours in the mail just yet, so when we do, we’ll let you know if there is anything else of note in it.
Borderlands 2 is slated for release during 2K’s FY2013