• Changing RCF's index page, please click on "Forums" to access the forums.

Board & Card Games? Not Risk or Monopoly in here...

Do Not Sell My Personal Information
Platform would definitely need to be mobile and touch friendly; that is to say, a mouse or joystick should not be necessary to play.

For example "80 Days" is a game that works on all platforms that seems like it was inspired by a board game that I've played before but can't recall.

I've always thought that the right development could make a multi-player Cthulhu PC/console game something really special. A core element of those games is the concept of insanity -- different things experienced by your character could cause them to go termporarily (or even permanently) insane. It's hard to simulate that in a tabletop game, but in a computer game, multiplayer, you could simulate it by having the insane players screen display images that do not comport with reality, and with what everyone else is seeing.

Your screen could show something that nobody else sees upon entering a room. Communications with other characters could be garbled, they could actually appear as enemies. You could see an enemy that needs fire to be destroyed, only there is no enemy and you're actually a pyromaniac. You could hear voices/sounds where there are none. Hysterical blindness, etc....The possibilities for simulating insanity in a way that actually impacts the game in a realistic manner would be abundant.

Could be a really fun way to implement that concept and actually have it work, rather than "your character is paranoid and cannot move for two rounds".
 
Last edited:
I've always thought that the right development could make a multi-plyer Cthulhu game something really special. A core element of those games is the concept of insanity -- different things experienced by your character could cause them to go termporarily (or even permanently) insane. It's hard to simulate that in a tabletop game, but in a computer game, multiplayer, you could simulate it by having the insane players screen display images that do not comport with reality, and with what everyone else is seeing.

Your screen could show something that nobody else sees upon entering a room. Communications with other characters could be garbled, they could actually appear as enemies. You could see an enemy that needs fire to be destroyed, only there is no enemy and you're actually a pyromaniac. You could hear voices/sounds where there are none. Hysterical blindness, etc....The possibilities for simulating insanity in a way that actually impacts the game in a realistic manner would be abundant.

Could be a really fun way to implement that concept and actually have it work, rather than "your character is paranoid and cannot move for two rounds".
I'd rate this "winner" twice if I could.
 
I've always thought that the right development could make a multi-player Cthulhu PC/console game something really special. A core element of those games is the concept of insanity -- different things experienced by your character could cause them to go termporarily (or even permanently) insane. It's hard to simulate that in a tabletop game, but in a computer game, multiplayer, you could simulate it by having the insane players screen display images that do not comport with reality, and with what everyone else is seeing.

Your screen could show something that nobody else sees upon entering a room. Communications with other characters could be garbled, they could actually appear as enemies. You could see an enemy that needs fire to be destroyed, only there is no enemy and you're actually a pyromaniac. You could hear voices/sounds where there are none. Hysterical blindness, etc....The possibilities for simulating insanity in a way that actually impacts the game in a realistic manner would be abundant.

Could be a really fun way to implement that concept and actually have it work, rather than "your character is paranoid and cannot move for two rounds".

Do you have an example of one of these kinds of games? Are they already in existence in the form of board games or PC games.
 

http://geyserofawesome.com/post/22841780089/do-you-remember-pogs-pogs-is-a-game-that-was

pog-the-game.jpg


world-pog-federation-official-tournament-game-board-large.jpg


Fannypack bonus.

Ask @Maximus for more details. He was a POG grandmaster at his High School.
 
Do you have an example of one of these kinds of games? Are they already in existence in the form of board games or PC games.

There really aren't any good PC/console games that are based on Cthulhu. The best application of those games is in the role playing set published by Chaosium. There are very detailed rules for character creation, abilities, insanity, etc.. It's supposed to be more of an investigative game than pure combat, although it varies.

I believe the closest thing to what you're looking for in board game form would be Mansions of Madness, Second Edition. The Second Edition added an app to help in setting up the game and managing some of the rules, and apparently is really good. Here's a link:

https://boardgamegeek.com/boardgame/205059/mansions-madness-second-edition

I just think the horror/insanity core element of the mythos -- where the closer you get to "the truth", the less sane you become -- just begs for a great electronic implementation.

As I've said, a huge virtue of getting into Cthulhu is that the stories themselves are all in the public domain, so there are no licensing issues. But starting with the mechanics of the RPG from Chaosium (or at least getting ideas from there) would be really nice.

If you're really interested, I'd start by getting the Call of Cthulhu RPG rules, reading them, and seeing how adaptable you think the concept would be. You can download them for under $30.

http://www.chaosium.com/7th-edition-pdfs/

I've actually got an unpublished scenario I've been working on for awhile based on the historic Battle of Isandlwana, which took place near a mountain, and during which a total solar eclipse occurred. Seriously.

Not hard to combine massive deaths, a solar eclipse, and a mountain into the possibility of something unspeakable occurring underground....

I almost forgot for a second that you've played SOMA. That would be the general approach in terms of atmosphere, etc., that you'd want.
 
Last edited:
There really aren't any good PC/console games that are based on Cthulhu. The best application of those games is in the role playing set published by Chaosium. There are very detailed rules for character creation, abilities, insanity, etc.. It's supposed to be more of an investigative game than pure combat, although it varies.

I believe the closest thing to what you're looking for in board game form would be Mansions of Madness, Second Edition. The Second Edition added an app to help in setting up the game and managing some of the rules, and apparently is really good. Here's a link:

https://boardgamegeek.com/boardgame/205059/mansions-madness-second-edition

I just think the horror/insanity core element of the mythos -- where the closer you get to "the truth", the less sane you become -- just begs for a great electronic implementation.

As I've said, a huge virtue of getting into Cthulhu is that the stories themselves are all in the public domain, so there are no licensing issues. But starting with the mechanics of the RPG from Chaosium (or at least getting ideas from there) would be really nice.

If you're really interested, I'd start by getting the Call of Cthulhu RPG rules, reading them, and seeing how adaptable you think the concept would be. You can download them for under $30.

http://www.chaosium.com/7th-edition-pdfs/

I've actually got an unpublished scenario I've been working on for awhile based on the historic Battle of Isandlwana, which took place near a mountain, and during which a total solar eclipse occurred. Seriously.

Not hard to combine massive deaths, a solar eclipse, and a mountain into the possibility of something unspeakable occurring underground....

I almost forgot for a second that you've played SOMA. That would be the general approach in terms of atmosphere, etc., that you'd want.

Wow.. appreciate all the info!!

You.. wouldn't happen to know what the IP licensing/rights are like for this, would you.. because from my immediate search at this point it would seem that everything within the HP Lovecraft Cthulhu mythos would be public domain at this point, given the time that has past since first publication. However, I'm wondering if Chaosium has added substantially to the mythos in such a way as to .. only borrow from Lovecraft, or, is this still predominantly Lovecraft's work and thus, still public domain?

I guess, as a player of the Chaosium games, do you think that what you experienced in their RPG is predominantly their own creation, or.. that they've so heavily used the HP Lovecraft works that another player with another game that was using the same mythos could have a shared experience without needing a license from Chaosium?
 
Wow.. appreciate all the info!!

You.. wouldn't happen to know what the IP licensing/rights are like for this, would you.. because from my immediate search at this point it would seem that everything within the HP Lovecraft Cthulhu mythos would be public domain at this point, given the time that has past since first publication. However, I'm wondering if Chaosium has added substantially to the mythos in such a way as to .. only borrow from Lovecraft, or, is this still predominantly Lovecraft's work and thus, still public domain?

There was Lovecraft, and some other authors as well...the core of the mythos, the concepts, the critters, are all public domain.

I guess, as a player of the Chaosium games, do you think that what you experienced in their RPG is predominantly their own creation, or.. that they've so heavily used the HP Lovecraft works that another player with another game that was using the same mythos could have a shared experience without needing a license from Chaosium?

Chaosium came up with that rule system, and the particular stories that form the basis of their scenarios are things they wrote. For example "Masks of Nyarlothotep" is a huge scenario that would take many hours/days to play all the way through, and they wrote it. But Nyarlothotep himself, all the cultists and creatures used are public domain. Even the names of the various books (such as the Necronomicon) are all public domain. It's just their game system that is proprietary. So I really don't see many/any copyright issues at all with an electronic game unless, for example, you used the same character creation system, etc...
 
There was Lovecraft, and some other authors as well...the core of the mythos, the concepts, the critters, are all public domain.



Chaosium came up with that rule system, and the particular stories that form the basis of their scenarios are things they wrote. For example "Masks of Nyarlothotep" is a huge scenario that would take many hours/days to play all the way through, and they wrote it. But Nyarlothotep himself, all the cultists and creatures used are public domain. Even the names of the various books (such as the Necronomicon) are all public domain. It's just their game system that is proprietary. So I really don't see many/any copyright issues at all with an electronic game unless, for example, you used the same character creation system, etc...

Hmm...

I'll definitely need to research the books/games now...

Thanks!
 
Shoot I own too many games to name off the top of my head anymore. I mean I play magic the gathering, I own almost all the cards against humanity cards, apples to apples, I have a Skylanders board game, munchkin, ascension chronicals of the god Slayer, settlers of Catan, and some others. A game my friends like is called Fiasco (it's not exactly a board game, but a story telling one and can be really funny)
 
Finally got the chance to play Dead Of Winter. I LOVE THIS GAME. It's more involved than Pandemic but not quite as intense as Eldritch Horror. I like the gameplay dynamic and how the story is constantly evolving. I think this may be rising up the ranks of my favorite board games.
 
Finally got the chance to play Dead Of Winter. I LOVE THIS GAME. It's more involved than Pandemic but not quite as intense as Eldritch Horror. I like the gameplay dynamic and how the story is constantly evolving. I think this may be rising up the ranks of my favorite board games.

board game geek rates that pretty highly, so I'll check it out. I like games that are cooperative, but with an occasional twist.

I once played in a fairly massive game of Arkham Horror. 12 people, and after 4 hours, it looked like we all had a chance to win. But my character had drawn a card that gave me an optional victory of screwing everyone over, and when the opportunity presented itself...I took it. The world was devoured, but it my fevered brain, that meant I'd won.

So much fun.
 
Settlers of Catan was on sale on Amazon for $27 and some change today. If you don't have it, now is the time to pick it up!
 

Rubber Rim Job Podcast Video

Episode 3-13: "Backup Bash Brothers"

Rubber Rim Job Podcast Spotify

Episode 3:11: "Clipping Bucks."
Top