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Fallout 4

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I personally do not want to do any of this shit...

I just ignore it entirely.. Seems like busy work. They should have just linked the game to Fallout Shelter and been done with it.

Well, like I said, if building stuff was actually fun, it wouldn't feel like busy work. The problem is that building stuff isn't fun. It's tedious, and it almost never works the way you want it to, nor is anything properly explained in the game.

The other problem is that so much of the settlement stuff seems useless. I don't think cosmetic items contribute to happiness, so they really serve no purpose. And aside from artillery strikes that you gain later on in the Minutemen quest line, there doesn't really seem to be a compelling reason to build up more than a couple of settlements. And beyond setting up artillery (which you can't use indoors, where the majority of the action takes place in this game), the only purpose I can really find any of the settlements serving is to manufacture the ingredients for vegetable starch, which breaks down into adhesive, which is the most valuable item in the world apparently. I don't really see a compelling reason to have settlements farm melons, gourds, or razorgrain, or really any purpose other than farming a couple of select items and collecting purified water.
 
My main issue is that the entire community system feels so half-assed and tacked on. It really feels like they added it at the last minute, because almost none of your settlements have any flat land, and flat land is virtually required to build anything that doesn't look absolutely fucking awful. Half of my corn hovers several inches above the ground. I often can't find an area to build new buildings that don't float. It's just ridiculous how bad construction is in this game. Rust did it so much better (getting materials was tedious as hell, but building giant forts was fun!), and that was an Early Access game that cost like ten bucks.

I wouldn't mind some tedium when it came to collecting materials if the reward for doing so was more, well, rewarding. But as it stands, I'm constantly having to go back to a settlement and drop all my shit off and constantly having to build things in a system that makes it more of a chore than an accomplishment to build. The idea is there and it could be fun, but the implementation is just so fucking awful.

Also, assigning settlers to do things is, like, the absolute worst. How there isn't a menu system that allows you to assign settlers to tasks...I just don't know how they overlooked that. If you could go into a "god mode" view from above it might work as presently set up, but trying to find settlers in first person and then assign them to tasks, crossing your fingers and hoping they weren't previously assigned elsewhere, is just a dumb system. A menu that simply listed all of your settlers and where they were assigned, with a drop down menu next to each that allowed you to reassign them, would have made it so much easier. It would also be nice if the game told me I needed to assign more people to get maximum yield out of my crops. As it stands, I have no fucking idea.

You do realize that there is a foundation piece in floor tiles you can craft that makes the land flat right?

Also if you have problems placing things on the ground indoors set down a rug, place the object on the rug then pick the rug up. For some reason the rug has collision detection so once you pick the rug up the items on top of it will be sitting on the ground properly
 
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I did not. Probably because the game never told me.

Yeah, the tutorial for the settlement crafting system really sucks. Also i re-read my first response, didn't mean to come off as an ass in case I did.

I will say some of the tiles will still float but at least this way you can stick a post under the floating part so it doesn't look retarded

Even though I fully intend to take advantage of floating platforms by putting turrets on the corners of them lol
 
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So I just stumbled across this parking garage maze near the end of the Silver Shroud quest. It's not part of the quest, and it has no map marker. I just saw these arrows and started following them. It was a really creepy maze with dead bodies strung up, tons of traps, and a couple of puzzles. I have no idea what the purpose of it all was, but it was pretty cool and kept me on edge. It's near the Milton General Hospital if anyone feels like looking. Go during the night for more ambiance.
 
There might just be a ufo crash out there. It may or may not be a pain in the ass to find. There may be a really awesome alien blaster gun.

*Answer is, find it your damn selves.
 
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There might just be a ufo crash out there. It may or may not be a pain in the ass to find. There may be a really awesome alien blaster gun.

*Answer is, find it your damn selves.

Apparently it's a random event in the game. At some point, you'll exit a building and you'll see it come zooming in overhead. Supposedly it always crashes in the same place, though. I won't spoil it but you can find it with a quick google search.
 
Apparently it's a random event in the game. At some point, you'll exit a building and you'll see it come zooming in overhead. Supposedly it always crashes in the same place, though. I won't spoil it but you can find it with a quick google search.

I already have it. Hence my post.
 
Phase one of Fort Brickman complete:

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Decided to move Fort Brickman to Sanctuary. It's still a work in progress, but it's coming along well.

3058A563A2A1D12B57AF804747D571BBE53FE2DB


By the way, how did Bethesda not include walls with windows in them? That is just a glaring oversight.
 
Decided to move Fort Brickman to Sanctuary. It's still a work in progress, but it's coming along well.

3058A563A2A1D12B57AF804747D571BBE53FE2DB


By the way, how did Bethesda not include walls with windows in them? That is just a glaring oversight.

I've pretty much come to the logical conclusion that Fallout 4 is simply a canvas for modders.

Think about it.

1) Every human face in the game is procedurally generated using their open system; not pre-generated like FO3/NV.

2) A building-system to create new buildings.

3) A "town"-building system to build new towns.

4) A weapons crafting system that procedurally generates 95% of the guns used in the game (and I fucking hate this - it's stupid).

5) An armor crafting system that procedurally generates 95% of the armor used in the game (I hate this less).

All of this points to the fact that Bethesda spent most of their time building these procedural systems and making them work as a sandbox for players and modders.

From here, we'll see much greater mods that couldn't have been as easily possible in previous games.
 
Yeah, I was really disappointed in the lack of guns in the game. It sucks that every gun is basically the same. Once you've found one plasma pistol, it's as good as any other after you've upgraded it. And as far as I can tell, the only difference between a regular gun and a "rare" gun dropped by a legendary enemy is that the rare guns have names. They don't seem to have any other special qualities, outside of already having some upgrades. It's disappointing. I'm nowhere near done with the game and I already have all the guns outside of the railway rifle, and the perks to upgrade them all fully.
 

Have never played a Fallout game in my life. Have seen my younger cousin play some, though. So no idea what the fuck just happened in that video, but just let out a pretty decent chuckle here at work, and a fart slipped out.

Thanks MRM... :party smiley 004::runaway:
 

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