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NBA 2k14

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Hahaha!


Let's take a moment to remind ourselves...... please remind ourselves of the one and only hard8times.


[video=youtube;XJwXBw86g30]https://www.youtube.com/watch?v=XJwXBw86g30[/video]
 
Anyone know if anyone is having a cyber Monday sale for 2k14 for the 360 or anything?
 
Anyone catch Delly's profile photo on the new roster update?
 
okay, just going to say it. on Next gen, it looks great and plays great... but they took out most of the good stuff that made NBA 2k great.... association mode is gone. the 2kshare is impossible to understand. you can't edit rosters... its really annoying and looks like they spent all their time on visuals and not on features.
 
okay, just going to say it. on Next gen, it looks great and plays great... but they took out most of the good stuff that made NBA 2k great.... association mode is gone. the 2kshare is impossible to understand. you can't edit rosters... its really annoying and looks like they spent all their time on visuals and not on features.

Association was replaced by MyGM so they could implement their Virtual Credit. When you first start a season you can't even edit the rotations. You have to buy that ability with their VC. They are going the same route EA did by removing Franchise mode in Madden and replacing it with that Connected Careers bullshit.

You earn about 500-600 VC per game you play but you get none when you sim games and you can't edit the length of the season so you have to play an 82 game season. This really shits on people like me that liked to sim a season or two before I actually started playing. Of course you can buy their VC for your very real money.

Also the VC system is linked throughout all game modes. MyPlayer, MyTeam, and MyGM all share the same VC pool. Most people that play multiple game modes are going to want to dump that VC into their MyPlayer. If 2K wasn't selling VC packs this wouldn't look as shady, but as it stands it reeks of greed.
 
Anytime I get mad at 2k14 I look at some NBA Live screenshots...

LeBron-James-NBA-Live-2k-14.jpg


553167_538231739607144_1369615707_n.jpg
 
FYI for any MyTeam players out there: A Cavaliers special pack is now available. Contains all things Cavaliers (other than legends).
 
Anyone know of an Online League on Xbox One? I'm looking to join one...GT: chrisrich91
 
Association was replaced by MyGM so they could implement their Virtual Credit. When you first start a season you can't even edit the rotations. You have to buy that ability with their VC. They are going the same route EA did by removing Franchise mode in Madden and replacing it with that Connected Careers bullshit.

You earn about 500-600 VC per game you play but you get none when you sim games and you can't edit the length of the season so you have to play an 82 game season. This really shits on people like me that liked to sim a season or two before I actually started playing. Of course you can buy their VC for your very real money.

Also the VC system is linked throughout all game modes. MyPlayer, MyTeam, and MyGM all share the same VC pool. Most people that play multiple game modes are going to want to dump that VC into their MyPlayer. If 2K wasn't selling VC packs this wouldn't look as shady, but as it stands it reeks of greed.

it is bullshit, I like to make the teams the most realistic as possible, even going into the next year.... now i can't do that. It is bullshit, I might just be done with basketball games if this keeps up because I only ever buy them for the Association Mode. Not some half assed GM mode
 
http://www.vg247.com/2013/12/20/nba...fixes-and-gameplay-tweaks-patch-notes-inside/


2K Sports posted the following patch notes on its blog today:

GENERAL

- Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
- Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
- Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
- Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
- Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
- Fixed a bug where user Settings weren’t properly saving in specific situations.
- Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
- Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
- Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
- The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
- Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
- Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

GAMEPLAY

- Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
- Tuned shooting percentages such that they fall more in line with our expected results.
- Addressed an issue where teams would call timeouts back-to-back in certain situations.
- Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
- Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
- Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
- Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
- Made several improvements to the dribbling model in order to smooth out ball movement.
- Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
- Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
- Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
- Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
- Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
- Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
- Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
- Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
- Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
- Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
- A new and improved ‘Beluba’ camera is now available for your use.
- Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
- A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER

- Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
- Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
- The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
- Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
- Corrected an issue where the title would not resume following a timeout called shortly after halftime.
- Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
- Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
- Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
- Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
- Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
- Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
- Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
- Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
- Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
- Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
- Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
- Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
- A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.

MyGM

- Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
- Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
- Corrected an issue where certain injuries were not properly healing in the expected amount of time.
- Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
- Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
- Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
- Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
- There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
- Addressed an issue where players that retired to become coaches would get their name randomized.
- Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
- When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
- Tuned player morale/player roles logic to be slightly more forgiving.
- Tuned the height ranges for generational players to be more in-line with our original intentions.
- A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).
 
Wooo I was having one heck of a game with Kyrie online vs the Pacers. He had 22 points, 4 boards, 5 assists, 5 steals, and 4 blocks with 2:30 left IN THE FIRST HALF (before the douche quit). Could of had a quintuple double!!! (Don't ask me how I got so many blocks so fast)
 
Wooo I was having one heck of a game with Kyrie online vs the Pacers. He had 22 points, 4 boards, 5 assists, 5 steals, and 4 blocks with 2:30 left IN THE FIRST HALF (before the douche quit). Could of had a quintuple double!!! (Don't ask me how I got so many blocks so fast)

Whoa, how'd you get that many blocks that quick?
 

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