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Virtual reality

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KI4MVP

formerly LJ4MVP
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i got the HTC Vive VR a couple of days ago and it’s my new coolest thing ever. The way it works is you set up a space up to 15x15. Mine is about 10x15. Once you put the headset on, the virtual words can be any size. You can walk around some, and get alerted if you get too close to the edge of your physical space, but you can move further than that by “teleporting”, which effectively just moves the virtual world under you.

I’ve only tried a few things, but it is amazing how from the second you put the goggles on to do the tutorial you feel like your are in a different place. And before you know it hours have passed.

Anyone else have one of these or the similar oculus rift?

EDIT: Update - see post #104
 
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i got the HTC Vive VR a couple of days ago and it’s my new coolest thing ever. The way it works is you set up a space up to 15x15. Mine is about 10x15. Once you put the headset on, the virtual words can be any size. You can walk around some, and get alerted if you get too close to the edge of your physical space, but you can move further than that by “teleporting”, which effectively just moves the virtual world under you.

I’ve only tried a few things, but it is amazing how from the second you put the goggles on to do the tutorial you feel like your are in a different place. And before you know it hours have passed.

Anyone else have one of these or the similar oculus rift?

I picked up the Google Daydream set after I bought the Pixel 2. Not as intense as your set-up but it's pretty remarkable that the technology is where it is even if you're simply using a phone. Really cool stuff.
 
This thing is just insane, some of the free stuff on here is like a Disney or Universal Studios attraction. Including Star Wars: Droid Repair Bay.

Also just played is a tennis/ping pong game that feels like you're really playing tennis or ping pong. The tennis one has to move you to where you need to be for your shot, but ping pong fells just like being at a real ping pong table
 
jamiroquai.0.png
 
This thing is just insane, some of the free stuff on here is like a Disney or Universal Studios attraction. Including Star Wars: Droid Repair Bay.

Also just played is a tennis/ping pong game that feels like you're really playing tennis or ping pong. The tennis one has to move you to where you need to be for your shot, but ping pong fells just like being at a real ping pong table

I've got the Vive, Oculus Gear VR, and an older Oculus dev-kit...

You should install Unity and start messing around building your own content... ;)
 
I've got the Vive, Oculus Gear VR, and an older Oculus dev-kit...

You should install Unity and start messing around building your own content... ;)

so of course I have questions

How can you play with more than one person? Do you need two computers and two spaces? I'm trying to figure out how to set it up to play some of the multi-player stuff with my daughter.

Have you played Star Trek: Bridge Crew?

View: https://www.youtube.com/watch?v=3Sg3lEIGQyo


How was that? On the trailer, they showed 4 people, two each in two different locations. Does that mean 4 computers, 4 accounts, 4 copies of Bridge Crew? The trailer on youtube shows different headsets than the one on steam, but otherwise is the same.

Also in the trailer they are sitting beside each other. For my vive, I had to set up a whole room. How did they set that up? Are there room tracking base stations for each player that just aren't shown?

I'm really curious to see how much better the VivePro makes the experience. Better resolution and dumping the cables sounds great.
 
I've got the Vive, Oculus Gear VR, and an older Oculus dev-kit...

You should install Unity and start messing around building your own content... ;)
And by "your own content" Gouri means "100% immersive, lifelike, interactive, pornographic pleasure bots". :chuckle:
 
I've been itching to get one of these, but the technology isn't quite where I would like it to be yet. Still seems a bit "clunky" with having to hold a controller to interact with the environment. I'd like to see some sort of glove interface with some wearable tactile sensors.

And it's gotta be wireless. I can't stand it when I'm trying to spoon a virtual Galinka Mirgaeva and the cord accidentally gets wrapped around my schlong. Totally ruins the moment.
 
so of course I have questions

How can you play with more than one person? Do you need two computers and two spaces? I'm trying to figure out how to set it up to play some of the multi-player stuff with my daughter.

Have you played Star Trek: Bridge Crew?

View: https://www.youtube.com/watch?v=3Sg3lEIGQyo


How was that? On the trailer, they showed 4 people, two each in two different locations. Does that mean 4 computers, 4 accounts, 4 copies of Bridge Crew? The trailer on youtube shows different headsets than the one on steam, but otherwise is the same.

Also in the trailer they are sitting beside each other. For my vive, I had to set up a whole room. How did they set that up? Are there room tracking base stations for each player that just aren't shown?

I'm really curious to see how much better the VivePro makes the experience. Better resolution and dumping the cables sounds great.

1) Star Trek Bridge Crew is awesome.
2) As far as multiplayer in the same room, same PC; it gets trickier..

So, the trailer you're talking about uses 4 PCs, 4 accounts.. which, is straight-forward.

If you're asking could you do this with just 1 PC, the answer is yes. However, you'd still need a separate account for each person.

To do this with just 1 PC, you've got 2 options:

1) A sandboxing program to encapsulate Steam/Oculus. If you're running in MacOS or Linux, this shouldn't be tough -- but in Windows, it may prove difficult.

2) Virtualization using either the OpenGL version of the game in Linux for the guest with OGL Acceleration (not likely to work well), or, preferably, using PCI passthrough which, does work quite well indeed.

In Linux/Unix, you can pretty much figure out a way to make this work on your own terms using sandboxing.

In Windows, I know for a fact the virtualization route works, but, depending upon your graphics card, you'll likely need 2 GPUs to get this to work (they don't need to be the same card); unless you have a Quadro or a FirePro, or a GTX that can be flashed to a Quadro.

As far as I know, that's the only way to make this work -- and it's almost entirely due to Steam DRM. There's nothing stopping these programs from sharing 1 PC and 1 GPU, and in some cases that might work -- but in a general case, on Steam, you'll need some sort of sandbox.
 
And by "your own content" Gouri means "100% immersive, lifelike, interactive, pornographic pleasure bots". :chuckle:

Yep.. I do actually.. :chuckle:

Porn is the biggest industry in VR .. (of course)
 
1) Star Trek Bridge Crew is awesome.

The trailer shows playing with your friends, but I assume you can also play with random people on the internet?

And I assume if you're playing with friends, each player has to buy a copy of the game.

Any suggestions for other great apps?

2) As far as multiplayer in the same room, same PC; it gets trickier..

So, the trailer you're talking about uses 4 PCs, 4 accounts.. which, is straight-forward.

I set up about a 10x15 space for my Vive. If I got a second VR headset, I'd need a separate space for it, right?

Another question, some of the apps are giant movie theaters, but have limited content, aside from being able to play content on your machine. Is there one of these that will let you link into your streaming movies anywhere account? Or even a way to just play it on your desktop and have the desktop show up as a giant screen so I could just play VUDU or Amazon Prime video.

btw: My setup is running on a PC - some VR ready HP from best buy, didn't spend much time researching that part. The Vive was supposed to work on iMac Pro, but I couldn't get it to work and didn't try too hard because I realized I needed a much bigger space than I have in my office. I did try windows 10 under parallels on my mac, but windows 10 didn't see the display.
 
The trailer shows playing with your friends, but I assume you can also play with random people on the internet?

And I assume if you're playing with friends, each player has to buy a copy of the game.

Yes to all of this.. everyone needs a copy of the game.

Any suggestions for other great apps?

iRacing... I bought it for development purposes though.

I set up about a 10x15 space for my Vive. If I got a second VR headset, I'd need a separate space for it, right?

If the second VR was a Rift, then no, I don't think so. These devices are designed to work in close proximity though, and can potentially overlap; people have done it; so 2xVives or 2xRifts in one room is possible, but not supported.

Another question, some of the apps are giant movie theaters, but have limited content, aside from being able to play content on your machine. Is there one of these that will let you link into your streaming movies anywhere account? Or even a way to just play it on your desktop and have the desktop show up as a giant screen so I could just play VUDU or Amazon Prime video.

I've done all of the above on the Gear VR; never bothered on the Vive because .. well .. I have a top-of-the line 4K home theater setup...

But with that being said, yes, you can stream any media player you want (or any desktop application for that matter) to your Vive or Rift, and AFAIK, there are media center apps for the Rift (Netflix/Hulu).

btw: My setup is running on a PC - some VR ready HP from best buy, didn't spend much time researching that part. The Vive was supposed to work on iMac Pro, but I couldn't get it to work and didn't try too hard because I realized I needed a much bigger space than I have in my office. I did try windows 10 under parallels on my mac, but windows 10 didn't see the display.

For Windows 10 to see the display in Parallels, you first need to be running Parallels Extreme Edition. Then you'd need to enable GPU passthrough and you'd also need a discrete GPU to passthrough that wasn't an iGPU. So if your iMac Pro is running say, a Haswell Devils Canyon i7; you could then pass through a Quadro card to make this work.

And while this is a neat and tidy solution (and yes, it would work), it's not ideal.

Better solutions for Mac are:
1) Use SteamVR natively. This should just work out of the box.
2) Use Bootcamp and Windows 10.
3) If you really want to use virtualization from within MacOS, use Parallel Extreme+Quadro
4) If you don't mind getting your hands dirty, use the KVM-hypervisor or if you prefer shit, Hyper-V....
 
iRacing... I bought it for development purposes though.

that looks like a whole hobby just in itself. Can you use a VR racing simulator chair with that - you know the kind like they have in the arcade games that move with the car. Combining that with the VR headset would make it really immersive.

I've done all of the above on the Gear VR; never bothered on the Vive because .. well .. I have a top-of-the line 4K home theater setup...

I do too, but it seems possible that in a few generations, a VR headset will surpass what you can do in even a top of the line home theater. My screen is 12 feet wide, some day VR could give virtual IMAX or Dolby Cinema sized screens with equivalent resolution. And if they do it right, you could watch the movie with your family, even if some of them live in a different state.

Have you ever used any of the simulator chairs or the 360 treadmills. I played paint ball in Rec Room tonight, and unlimited walking/running would seem to work better than teleporting from spot to spot.
 
I've been itching to get one of these, but the technology isn't quite where I would like it to be yet. Still seems a bit "clunky" with having to hold a controller to interact with the environment. I'd like to see some sort of glove interface with some wearable tactile sensors.

And it's gotta be wireless. I can't stand it when I'm trying to spoon a virtual Galinka Mirgaeva and the cord accidentally gets wrapped around my schlong. Totally ruins the moment.

Wireless is coming with the Vive Pro in a couple of months.

As for the controllers, for the most part they feel really natural. And, in fact, are preferable to just using your hands in gloves. At least for most of the stuff I've done so far. For ping pong the controller feels just right. It's pretty close in tennis. And a lot of the time in other things you're virtual self is holding something. And the virtual representation of what your controller looks like changes depending on what your holding.

I'm one who never played video games enough to get used to all of the buttons on controllers like the xbox uses, but on this, after just a couple of hours I almost never even think about what button to use, it just somehow feels natural.

That said, there is some clunkiness. SteamVR has a VR home where you find and launch apps, Vive has it's own VivePort home where you also find and launch apps. They do basically the same thing, and I think the second just has a subset of the apps in the first, but look completely different and I find I pretty much have to use both. Also, some apps run on Oculus and not Vive while others run on Vive, but not Oculus. There is also a Windows Mixed Reality headset standard that has it's own home, I assume along with steam VR home, and there are apps that run on it that don't run on the other two. There are a bunch of apps that run on both vive and Oculus, not many of them run on Windows Mixed reality.
 

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