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The price point is perfect if you already own a PS4.
Yea, I've been Playstation and Playstation only since day one. I've never even used a VR headset ever so I am sure that many people will be introduced to it through Playstation. Sort of random, but does using a VR headset a lot over a period of time mess up your eyesight? Or affect the brain in certain cases? I just wonder if there are dangers and how serious it could be.
 
Yea, I've been Playstation and Playstation only since day one. I've never even used a VR headset ever so I am sure that many people will be introduced to it through Playstation. Sort of random, but does using a VR headset a lot over a period of time mess up your eyesight? Or affect the brain in certain cases? I just wonder if there are dangers and how serious it could be.

Back in the day, VR would make me literally want to vomit.

Oculus really did a lot of work pushing the technology forward. Essentially, they determined that with high-speed motion tracking, high refresh rates (minimum of 90hz), v-sync, and high resolution (1080p minimum), that the experience could be made enjoyable and less discomforting.

Now, I can play Oculus VR/Rift for hours without discomfort. With previous technologies, even the earliest Oculus dev kits, that simply was not the case whatsoever. I would get sick within 10-15 minutes.

It's hard to really explain how much this technology has progressed. I'm someone who had a Virtual Boy as a kid so I've used VR headsets since the 1990s. I finally think this will take off, and I think Sony will lead the way, to be quite honest.
 
I think Facebook blew it, and Sony is capitalizing in a big way.

The HTC Vive is superior to the Rift and is in a similar price range, so buying the Rift over the Vive, IMHO, makes no sense.

Whereas, the Sony option is literally half the price of the Vive when you factor total cost today, and the console will likely be $299 retail if bought separately going into the holiday season of 2016. I'm quite sure they'll put together a bundle deal for Black Friday / Christmas which would make the PS4+VR quite competitively priced against just a Rift and cheaper than the Vive.

I think Sony is making a huge play into the VR market, and to be quite honest, I think they're are the most likely to succeed in that space. Personally though, I think the Vive is the best high-end option, but high-end isn't what's going to drive this technology. Instead, it will be about accessibility - and Sony's approach will likely see them with several times more users than the Vive and the Rift combined.

With respect to Microsoft; well, they blew it with the Hololens. It can't really do much that the Vive and the PSVR can't do as well. And while it uses a HUD to display graphics in augmented reality, the Vive/PSVR have built in cameras and mountable cameras to recreate the playing space - so you can get a similar effect via the high FPS camera.

So no, I don't think the Xbox One will be able to compete.

The Oculus Rift requires some pretty beefy hardware, as does the Vive. Both are built from the ground up for PCs that can push 90 FPS minimum at 2k resolution, that's not the Xbox One.



The price point is perfect if you already own a PS4. If not, just wait for a bundle.
With the release price of $399 some pretty decent specs to boot, I think it's a viable option for anyone looking to get into VR. Also, with Unreal Engine and other game engine devs pushing a unified platform-agnostic approach, I'm not sure how Facebook/Oculus will compete against HTC on the high end and PS4 in the mid-range market.

Personally, I'm looking forward to Sony's solution the most, primarily due to the huge footprint of the PS4 and the reasonable price point. But I'll ultimately end up with the Vive for my PC as my primary option until more people pick up the PSVR.

We'll see what happens though. Something tells me the price of the Oculus will drop precipitously in 2017.

I was waiting on you to comment on what I said about this in the "what are you playing now?" thread. Good to see my opinion validated. :chuckle:
 

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