• Changing RCF's index page, please click on "Forums" to access the forums.

Gamers boycotting the last night because of gamersgate

Do Not Sell My Personal Information
I think if you have an addictive personality anything you like can be over-consumed. Also, you can actually produce in a lot of games. Games like minecraft, garys mod, doom, mario maker, you're actually a producer of content for other people to consume.

Yeah I think addictive personality used to have more meaning when it was a handful of guys that were playing many many hours of games a day. It is a huge swath of the populace now. Like I was saying, I am seeing people who used to have no interest in these things have full blown internet addiction IMO. Tricks and addictive micro-quests and likes and all kinds of stuff are affecting the psychology today. Used to be a game would be addictive if it worked and they stumbled onto some cool functionality. Today the addiction is built in on purpose.

Just look at the board here. People love their rep, and if you give someone a disagree it can make them flip out. It is ultimately meaningless, but we are all so caught up in it.
 
Feminists and Social Justice Activists Call for Video Game Developer Censorship Blacklist
By Ian Miles Cheong | 5:15 am, June 13, 2017
    • Thought policing is alive and well in the new media as social justice activists ramp up their crusade to silence and de-platform “wrongthinkers” from producing content within their medium, citing issues as nebulous as “cyberviolence” as reasons to censor those who oppose progressive ideology.

      Following the explosion of outrage against an independent game developer who once expressed views critical of feminism in the video game industry, outrage warriors are now calling for the industry to enact strict rules against hiring and associating with developers whose views do not align with feminist orthodoxy. The target of their ire, Tim Soret, is producing a game called The Last Night, which went viral at E3 2017 after its reveal.

      in-art-close-icon-128x128.png

      –– ADVERTISEMENT ––

      in-art-soundanimation-icon-41x48.gif

      maya-felix-kramer-legobutts.jpg

      Maya Felix Kramer
      “As developers, collaborators, publishers – we have to vet those we work with,” wrote Maya Felix Kramer, a queer activist and PR person in the indie game scene.

      Kramer, who lists “they/them” pronouns in her bio and sits on the board for Feminist Frequency, and manages Fez developer Polytron, has worked with Zoe Quinn, Christine Love, and numerous other large personalities in the gaming scene. Her words have been magnified and re-tweeted by hundreds of game developers and high-profile game journalists.

      Untangle the Home Buying Process with a Hardworking RE/MAX Agent
      In the time it takes to read this, a RE/MAX agent helped someone find their perfect place. Find an agent committed to you on remax.com.
      Ad by RE/MAX
      “If that sounds too bleak, you’re in a position of privilege,” continued Kramer. “We have to make our entities, companies, and studios have public policies and then hold our collaborators to those policies. We have to.”

      maya-felix-kramer-rant.png

      Referencing Soret, who had a good reputation prior to Zoe Quinn’s call to arms against him, Kramer wrote: “We can no longer afford to say ‘we didn’t know’ or ‘they seem nice’ – many people haven’t had this luxury in a long time. Welcome to 2017.”

      Among many others, “game designer” Jennifer Scheurle echoed Kramer’s call with a tweet of her own.

      jennifer-scheurle.png

      Essentially calling for a blacklist or the creation of a sort of “Games Code Authority” against developers guilty of “wrongthink”, Kramer and her supporters are outraged by game developers and products that do not partake in their crusade for “social justice.”

      “I would urge those who want to see the world grow and progress to make sure they align themselves only with people who share those dreams,” wrote Kramer.

      Censoring media to fit a narrative is an impediment to creative expression. As it was with comic books and the Comics Code Authority in the 1950s, history shows that institutionalizing rules and forcing compliance for acceptable or prohibited content only condemns a creative medium to rot in the ghetto of hollow art.

      Ian Miles Cheong is a journalist and outspoken media critic. You can reach him through social media at @stillgray on Twitter and on Facebook.

https://heatst.com/gaming/feminists...or-video-game-developer-censorship-blacklist/

@David.
 
Feminists and Social Justice Activists Call for Video Game Developer Censorship Blacklist
By Ian Miles Cheong | 5:15 am, June 13, 2017
    • Thought policing is alive and well in the new media as social justice activists ramp up their crusade to silence and de-platform “wrongthinkers” from producing content within their medium, citing issues as nebulous as “cyberviolence” as reasons to censor those who oppose progressive ideology.

      Following the explosion of outrage against an independent game developer who once expressed views critical of feminism in the video game industry, outrage warriors are now calling for the industry to enact strict rules against hiring and associating with developers whose views do not align with feminist orthodoxy. The target of their ire, Tim Soret, is producing a game called The Last Night, which went viral at E3 2017 after its reveal.

      in-art-close-icon-128x128.png

      –– ADVERTISEMENT ––

      in-art-soundanimation-icon-41x48.gif

      maya-felix-kramer-legobutts.jpg

      Maya Felix Kramer
      “As developers, collaborators, publishers – we have to vet those we work with,” wrote Maya Felix Kramer, a queer activist and PR person in the indie game scene.

      Kramer, who lists “they/them” pronouns in her bio and sits on the board for Feminist Frequency, and manages Fez developer Polytron, has worked with Zoe Quinn, Christine Love, and numerous other large personalities in the gaming scene. Her words have been magnified and re-tweeted by hundreds of game developers and high-profile game journalists.

      Untangle the Home Buying Process with a Hardworking RE/MAX Agent
      In the time it takes to read this, a RE/MAX agent helped someone find their perfect place. Find an agent committed to you on remax.com.
      Ad by RE/MAX
      “If that sounds too bleak, you’re in a position of privilege,” continued Kramer. “We have to make our entities, companies, and studios have public policies and then hold our collaborators to those policies. We have to.”

      maya-felix-kramer-rant.png

      Referencing Soret, who had a good reputation prior to Zoe Quinn’s call to arms against him, Kramer wrote: “We can no longer afford to say ‘we didn’t know’ or ‘they seem nice’ – many people haven’t had this luxury in a long time. Welcome to 2017.”

      Among many others, “game designer” Jennifer Scheurle echoed Kramer’s call with a tweet of her own.

      jennifer-scheurle.png

      Essentially calling for a blacklist or the creation of a sort of “Games Code Authority” against developers guilty of “wrongthink”, Kramer and her supporters are outraged by game developers and products that do not partake in their crusade for “social justice.”

      “I would urge those who want to see the world grow and progress to make sure they align themselves only with people who share those dreams,” wrote Kramer.

      Censoring media to fit a narrative is an impediment to creative expression. As it was with comic books and the Comics Code Authority in the 1950s, history shows that institutionalizing rules and forcing compliance for acceptable or prohibited content only condemns a creative medium to rot in the ghetto of hollow art.

      Ian Miles Cheong is a journalist and outspoken media critic. You can reach him through social media at @stillgray on Twitter and on Facebook.

https://heatst.com/gaming/feminists...or-video-game-developer-censorship-blacklist/

@David.

As a developer I can say with certainty this story is garbage... Most developers or business do not openly express political views, let alone anti-feminist or anti-LGBT views.. You open yourself up to boycotts, so why would you do it?

There is nothing here that we don't already know... and people asking for companies that promote offensive content to be boycotted is not censorship.
 
Feminists and Social Justice Activists Call for Video Game Developer Censorship Blacklist
By Ian Miles Cheong | 5:15 am, June 13, 2017
    • Thought policing is alive and well in the new media as social justice activists ramp up their crusade to silence and de-platform “wrongthinkers” from producing content within their medium, citing issues as nebulous as “cyberviolence” as reasons to censor those who oppose progressive ideology.

      Following the explosion of outrage against an independent game developer who once expressed views critical of feminism in the video game industry, outrage warriors are now calling for the industry to enact strict rules against hiring and associating with developers whose views do not align with feminist orthodoxy. The target of their ire, Tim Soret, is producing a game called The Last Night, which went viral at E3 2017 after its reveal.

      in-art-close-icon-128x128.png

      –– ADVERTISEMENT ––

      in-art-soundanimation-icon-41x48.gif

      maya-felix-kramer-legobutts.jpg

      Maya Felix Kramer
      “As developers, collaborators, publishers – we have to vet those we work with,” wrote Maya Felix Kramer, a queer activist and PR person in the indie game scene.

      Kramer, who lists “they/them” pronouns in her bio and sits on the board for Feminist Frequency, and manages Fez developer Polytron, has worked with Zoe Quinn, Christine Love, and numerous other large personalities in the gaming scene. Her words have been magnified and re-tweeted by hundreds of game developers and high-profile game journalists.

      Untangle the Home Buying Process with a Hardworking RE/MAX Agent
      In the time it takes to read this, a RE/MAX agent helped someone find their perfect place. Find an agent committed to you on remax.com.
      Ad by RE/MAX
      “If that sounds too bleak, you’re in a position of privilege,” continued Kramer. “We have to make our entities, companies, and studios have public policies and then hold our collaborators to those policies. We have to.”

      maya-felix-kramer-rant.png

      Referencing Soret, who had a good reputation prior to Zoe Quinn’s call to arms against him, Kramer wrote: “We can no longer afford to say ‘we didn’t know’ or ‘they seem nice’ – many people haven’t had this luxury in a long time. Welcome to 2017.”

      Among many others, “game designer” Jennifer Scheurle echoed Kramer’s call with a tweet of her own.

      jennifer-scheurle.png

      Essentially calling for a blacklist or the creation of a sort of “Games Code Authority” against developers guilty of “wrongthink”, Kramer and her supporters are outraged by game developers and products that do not partake in their crusade for “social justice.”

      “I would urge those who want to see the world grow and progress to make sure they align themselves only with people who share those dreams,” wrote Kramer.

      Censoring media to fit a narrative is an impediment to creative expression. As it was with comic books and the Comics Code Authority in the 1950s, history shows that institutionalizing rules and forcing compliance for acceptable or prohibited content only condemns a creative medium to rot in the ghetto of hollow art.

      Ian Miles Cheong is a journalist and outspoken media critic. You can reach him through social media at @stillgray on Twitter and on Facebook.

https://heatst.com/gaming/feminists...or-video-game-developer-censorship-blacklist/

@David.
Yea, that's oppression
 
Ty, I will say this.. when you hold a grudge.. you fucking hold a grudge.. for reals...

LOL I literally just typed the same thing in the Neogaf thread. Hadn't caught up on this topic yet. :chuckle:
 
Let's bring in @Cratylus for this. He would be a good person to ask. Valve was looking at sharing profits with modders. I heard that may come back.

Valve has been doing this for years. Most of the items, skins, and taunts in TF2 were created by modders and they receive a small cut of each item sale.
 

Rubber Rim Job Podcast Video

Episode 3-13: "Backup Bash Brothers"

Rubber Rim Job Podcast Spotify

Episode 3:11: "Clipping Bucks."
Top