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Realistic Looking Screenshots - Let's See 'Em

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@Cratylus do you have an HDR TV? I imagine pretty soon the new Xbox and PS4 games are gonna look spectacular on there.

I just bought an HDR TV, but don't have the funds yet to replace everything in my home theater. But hopefully by the time I do, there will be a bunch of HDR titles out. Those should look gorgeous.
I don't have one, but I'm seriously thinking about a nice Xmas gift for myself this year. :)
 
I don't have one, but I'm seriously thinking about a nice Xmas gift for myself this year. :)
It's fantastic. Not a ton of content for it yet unless you have a 4K bluray, but that's rapidly changing.

Netflix, Amazon and VUDU all have movies and shows in HDR, and Vizio and a lot of the new TV's have Google Cast built right in so you don't need to upgrade your whole pipeline.

But the release of these new HDR games (and I think the new Xbox is an HDR 4k blu ray player too if I'm not mistaken), there's gonna be a ton of new content for it. A Skyrim HDR remaster would basically be screenshot porn.
 
I'm also a sucker for great graphics.

I think I may have posted these here once, but here's some my screenshots from Skyrim.

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Is there a mod where I can insert a CGI version of myself into the game to run around and bully you guys for being dorks?

@TyGuy @Cratylus
Let's be real. You want to be put into the game for other reasons and can justify that to your wife that its not real cheating.
 
Some more Witcher 3 screens...

The armor in this game is the best looking I've seen in any video game to date. The detail is just incredible.
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And then of course the scenery is pretty nice too...
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One more pic of my main Skyrim character with different lighting conditions.

Is there a "NextGen" game with a character that looks THIS good??


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One more pic of my main Skyrim character with different lighting conditions.

Is there a "NextGen" game with a character that looks THIS good??


29587783225_a873195896_o.jpg

So, @Cratylus , When are you going to get to work on that stable of porn stars you drafted?
 
So serious question here...

If I am to understand correctly, is what you're doing here the equivalent of photography within a video game?

Like you're going to certain spots in video games and taking screen shots of those areas and then modifying those shots using some software?
 
So serious question here...

If I am to understand correctly, is what you're doing here the equivalent of photography within a video game?

Like you're going to certain spots in video games and taking screen shots of those areas and then modifying those shots using some software?

No, I have modified the game itself. This is what my game (and character) looks like during actual game play.
 
No, I have modified the game itself. This is what my game (and character) looks like during actual game play.

I don't get it, but I'll claim that I'll support those that will defend to the death your right to do it.






































You probably thought I was going to call you a dork here, but I'm not because I'm honestly impressed by your work. That does look incredibly realistic




























































Nerd.
 
I don't get it...
Think about it this way. The "mesh" is essentially what gives any game object its underlying shape. Imagine trying to simulate a realistic looking sphere. Your ability to make that sphere more accurate looking is ultimately dependent on the number of "nodes" (or points that can be manipulated into position). See the picture below for a visual explanation of this.


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As you increase the number of nodes, you can come closer and closer to simulating the 3-dimensional curvature needed to generate a more realistic looking sphere. The same principle applies with computer gaming. If you increase the number of nodes for any given object, you increase your ability to make the underlying mesh form to whatever real world object you are trying to simulate.


In addition to the "mesh", you also have the "skin". Think of the "skin" as a 2-dimensional picture that is wrapped over and around the mesh in order to simulate the material and look of that object.

Jigo, you're old enough to remember VCR technology. VHS tapes sent a signal to your television that was 352 x 240 pixels. Nowadays we have Ultra HD (also known as "4K") Blu-ray players that send a signal to your TV that is 3840 x 2160 pixels. Imagine comparing the image quality of a VCR and an Ultra HD Blu-ray player displaying the same material on identical 60-inch 4K televisions. There would be a monumental difference in the quality of the appearance of the two playbacks despite using the same televisions.

It's the exact same principle with computer graphics. The higher the resolution (the more pixels) of the "skin", the more detailed and realistic looking the picture is that is wrapped around the mesh of whatever object it is you are trying to simulate.


So essentially what I've done is to switch out a lot of the standard Skyrim meshes and skins for ones with more nodes and higher resolution. That allows me to achieve much more realistic looking graphics in the game than I would have if I only had Skyrim in its original configuration.


But I've done more than just that. I've also modified the way that light and shadow are treated within the game. In real life, light and shadow play an enormous part in how we perceive 3-dimensionality. Most of the aspects of their behavior are extremely subtle. But it becomes easily detectable to your eyes when one or more of these parameters isn't quite right or its missing altogether. Your eyes take visual cues from things like reflection, hue, saturation, bloom, ambient occlusion, subsurface scattering, chromatic aberration, focus, etc., and it allows your brain to make determinations based on what your eyes are seeing. By more accurately simulating in Skyrim the way that light and shadow (and your eyes) behave in the real world, it drastically improves the look of my game.


There is even more that I've done to make my game more realistic looking, but those are the basics. By modifying the game in these ways, it allows me to go from what "out of the box" Skyrim looks like...


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... to this:


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but your game doesn't have any kobolds
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