Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
- Messages
- 38,024
- Reaction score
- 60,442
- Points
- 148
Went ahead and got myself a Switch earlier this week, along with Breath of the Wild. Hot damn is this game great. I love the way the open world works. Unlike basically every other open world game out there that peppers your map with as much shit as possible, this game does none of that. You'll occasionally have a main objective on the map, but for the most part this game doesn't hold your hand at all.
Instead, it's all about the exploration. The world is so well designed. If you see something interesting or weird, chances are there's something to find there. For example, I came upon a boulder-sized crater in the ground, and about ten feet away was a boulder. I pushed the boulder into the hole and was rewarded with a korok seed, a collectible that I don't yet know the purpose of. Similarly, I've found rocks suspiciously placed right at the top of hills, and these often yield a reward as well.
I wasn't sure that this game was going to be for me, as I'd always loved the progression system in Zelda games where each dungeon yields an item that you'll need to progress in the game. This game gives you basically everything you need in the first few hours, and from there it's on you to figure out how to use them to get to new places and solve puzzles.
The lack of handholding can occasionally be to the game's detriment. I don't believe the game tells you how to cook food at all. You can't simply walk up to a cooking pot and hit a button to open a cook menu. Rather, you have to go into your menu, selection various food items to hold in your hands, and then toss them in the pot. It's an unnecessarily cumbersome approach, especially given how important food seems like it will be in this game, as it can give you a variety of temporary buffs to give you more stamina, extra hearts, damage resistance, etc.
This game is also not easy. You can quickly find yourself getting your ass handed to you if you pick a fight with an enemy you're not strong enough to beat. The game doesn't spell anything out for you, so the only way you know if you're going to be able to beat someone is by trial and error. On the plus side, there's not really a penalty for death. You might lose a minute or two of progress, but from what I've seen the autosaving is frequent, and you can also manually save whenever you want. Some of my personal struggles are additionally due to the fact that I am not used to the Switch controller at all, so I've found myself frequently hitting the wrong button at inopportune times, resulting in a swift and embarrassing death. The first time you encounter an enemy that can kill you with one hit is a fun experience too, and a friendly reminder that this game ain't fucking around. It's sort of akin to Dark Souls, only without the annoying consequences that accompany each death.
Oh, and it's fucking gorgeous too. A testament that art design is more important than extra polygons. The world is so vertical too, and you can pretty much go wherever you want from the moment you finish the isolated "tutorial" plateau you begin the game on. I put tutorial in quotes because, unlike past Zelda games, it's a much looser tutorial. You're not hammered over the head a dozen times about how to do basic actions. You're told once or, often, not at all, leaving you to learn by failure. The opening plateau is really just the vast main map writ small, a relatively safe zone to experiment and figure shit out before you venture out into the unforgiving expanse.
Once you leave that plateau, the world is your oyster. Want to head straight to fight the main boss, Calamity Gannon? You'll almost certainly be unceremoniously annihilated, but go for it. Want to spend five hours hunting and cooking? Do you. The map is also littered with shrines, little mini dungeons that task you with using the various abilities you gain in the game's prologue to solve a series of puzzles to advance to the end.
This is the first game in a long time that I think about when I'm not playing it, and that I want to try to make time in my day to get back to. I want to explore this world. I want to unlock its secrets. Finally playing this game myself, I understand why everyone was raving about it. I'm not far enough to render a full verdict, but it certainly seems to have the makings of a gaming masterpiece. We'll see if it's good enough to finally replace Ocarina of Time as my favorite Zelda game.
Oh, and it's nice to see Nintendo finally ditching the motion detection bullshit. Their games are so much better for it. There are no gimmicks here. Just an amazing game.
Instead, it's all about the exploration. The world is so well designed. If you see something interesting or weird, chances are there's something to find there. For example, I came upon a boulder-sized crater in the ground, and about ten feet away was a boulder. I pushed the boulder into the hole and was rewarded with a korok seed, a collectible that I don't yet know the purpose of. Similarly, I've found rocks suspiciously placed right at the top of hills, and these often yield a reward as well.
I wasn't sure that this game was going to be for me, as I'd always loved the progression system in Zelda games where each dungeon yields an item that you'll need to progress in the game. This game gives you basically everything you need in the first few hours, and from there it's on you to figure out how to use them to get to new places and solve puzzles.
The lack of handholding can occasionally be to the game's detriment. I don't believe the game tells you how to cook food at all. You can't simply walk up to a cooking pot and hit a button to open a cook menu. Rather, you have to go into your menu, selection various food items to hold in your hands, and then toss them in the pot. It's an unnecessarily cumbersome approach, especially given how important food seems like it will be in this game, as it can give you a variety of temporary buffs to give you more stamina, extra hearts, damage resistance, etc.
This game is also not easy. You can quickly find yourself getting your ass handed to you if you pick a fight with an enemy you're not strong enough to beat. The game doesn't spell anything out for you, so the only way you know if you're going to be able to beat someone is by trial and error. On the plus side, there's not really a penalty for death. You might lose a minute or two of progress, but from what I've seen the autosaving is frequent, and you can also manually save whenever you want. Some of my personal struggles are additionally due to the fact that I am not used to the Switch controller at all, so I've found myself frequently hitting the wrong button at inopportune times, resulting in a swift and embarrassing death. The first time you encounter an enemy that can kill you with one hit is a fun experience too, and a friendly reminder that this game ain't fucking around. It's sort of akin to Dark Souls, only without the annoying consequences that accompany each death.
Oh, and it's fucking gorgeous too. A testament that art design is more important than extra polygons. The world is so vertical too, and you can pretty much go wherever you want from the moment you finish the isolated "tutorial" plateau you begin the game on. I put tutorial in quotes because, unlike past Zelda games, it's a much looser tutorial. You're not hammered over the head a dozen times about how to do basic actions. You're told once or, often, not at all, leaving you to learn by failure. The opening plateau is really just the vast main map writ small, a relatively safe zone to experiment and figure shit out before you venture out into the unforgiving expanse.
Once you leave that plateau, the world is your oyster. Want to head straight to fight the main boss, Calamity Gannon? You'll almost certainly be unceremoniously annihilated, but go for it. Want to spend five hours hunting and cooking? Do you. The map is also littered with shrines, little mini dungeons that task you with using the various abilities you gain in the game's prologue to solve a series of puzzles to advance to the end.
This is the first game in a long time that I think about when I'm not playing it, and that I want to try to make time in my day to get back to. I want to explore this world. I want to unlock its secrets. Finally playing this game myself, I understand why everyone was raving about it. I'm not far enough to render a full verdict, but it certainly seems to have the makings of a gaming masterpiece. We'll see if it's good enough to finally replace Ocarina of Time as my favorite Zelda game.
Oh, and it's nice to see Nintendo finally ditching the motion detection bullshit. Their games are so much better for it. There are no gimmicks here. Just an amazing game.