Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
- Messages
- 38,456
- Reaction score
- 61,544
- Points
- 148
Really digging Control so far. I'm a couple of hours in. It's got a great Twin Peaks / X-Files vibe, and while the visuals are nowhere near as good as God of War or Death Stranding, the game makes up for it with an insanely cool destruction engine. You can really do some damage to the environments and it looks pretty spectacular. It's also really cool when the room around you shifts as the Oldest House (the building where, as far as I know, the entire game takes place) changes things.
The combat is a ton of fun. You pretty quickly unlock your push ability, which is essentially telekinesis. You can grab just about anything in the environment and use it as a highly destructive "bullet" to fire at enemies. There's only one gun, the Service Weapon (in a nice bit of lore, you find a document that says that, in the past, this gun may have been other mythical weapons that choose their bearer like Mjolnir and Excalibur), but you slowly unlock varying modes. As of now, I've got the default pistol mode and also a shotgun mode.
The game can be a bit unforgiving at times, and doesn't always explain itself particularly well. I walked into a room at one point and quickly discovered that it was a fall to my death, which threw me back to the previous fast travel point, about a two minute walk away from the point of death. I also walked into a room early on that contained a fight I apparently was not ready for and subsequently had my ass handed to me. The game doesn't explain the upgrade systems particularly well either. I went to YouTube and watched a few vids that enlightened me on exactly how some of the game's systems worked and that helped immensely.
I'm still pretty early and don't really have much of a clue as to what is going on, but the story is intriguing and you can find tons of collectibles that give a tiny bit of insight into how this world works. I definitely intend to see this one through.
Strangely, this is the third straight third person Metroidvania game I have played. I'd consider Fallen Order and God of War to fall into the same genre, although this one is a third person shooter rather than melee-focused like the other two.
The combat is a ton of fun. You pretty quickly unlock your push ability, which is essentially telekinesis. You can grab just about anything in the environment and use it as a highly destructive "bullet" to fire at enemies. There's only one gun, the Service Weapon (in a nice bit of lore, you find a document that says that, in the past, this gun may have been other mythical weapons that choose their bearer like Mjolnir and Excalibur), but you slowly unlock varying modes. As of now, I've got the default pistol mode and also a shotgun mode.
The game can be a bit unforgiving at times, and doesn't always explain itself particularly well. I walked into a room at one point and quickly discovered that it was a fall to my death, which threw me back to the previous fast travel point, about a two minute walk away from the point of death. I also walked into a room early on that contained a fight I apparently was not ready for and subsequently had my ass handed to me. The game doesn't explain the upgrade systems particularly well either. I went to YouTube and watched a few vids that enlightened me on exactly how some of the game's systems worked and that helped immensely.
I'm still pretty early and don't really have much of a clue as to what is going on, but the story is intriguing and you can find tons of collectibles that give a tiny bit of insight into how this world works. I definitely intend to see this one through.
Strangely, this is the third straight third person Metroidvania game I have played. I'd consider Fallen Order and God of War to fall into the same genre, although this one is a third person shooter rather than melee-focused like the other two.