I picked up Loop Hero, as it looked fun and was only about twelve bucks. Game is a lot of fun. It reminds me a lot of Slay the Spire. It's not the same type of game, but has a very similar vibe. Essentially it's a roguelite where you character is on a circular path. At the start of a run, there's nothing around the loop. It's just a worn stone path populated with a handful of low-level enemies. Enemies can drop loot and/or cards. Cards are used to add terrain to the map around and on the path. This terrain can have active or passive effects on your character and enemy characters. Certain cards may spawn in enemies on a timer (time is loosely measured in days, and I believe each loop takes around three in game days).
You don't actually control your character, either. You choose what armor, weapons, and accessories they are equipped with, but they act independently of your control. You can pause their traversal through the loop and during combat, but that's it.
At the end of each loop, you have the option to safely leave the run with all the resources you've collected. You can exit other times as well, but you only keep 60% of resources. Dying means only getting away with 30%, so don't die. Resources are used to upgrade your settlement between runs, which will give you access to new items, new cards, new abilities, new game systems, and new character classes. It takes a lot of resources to build new settlement features, so I've only got a couple of them right now. I did unlock the second of the game's three characters, the Rogue. The Rogue carries two weapons instead of a weapon and shield like the default Warrior class and evasion and crits become a focus of your build. You also start unlocking additional features, like quests and in-run character leveling, as you upgrade your settlement.
So it's like a mix of Slay the Spire and Darkest Dungeon, I suppose. The graphics are pretty much trash, as it's got a very retro look to it, but it was twelve bucks and probably made by one dude, so I'll forgive it that. It's addictive, which I guess is all that really matters.