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Why aren't gyro controls used more often?

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TyGuy

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So Splatoon 2 just dropped and for anybody that never played the wii u version its default controls setup is using the motion gryo controls instead of the console standard right thumbstick. If anybody played breath of the wild is also uses the gryo controls is you use any aiming.

I have actually played neither, but I had my ps4 controller hooked up to my pc because I wanted to see if I was given dual shock button prompts in that game. What I noticed was the gyro controls were taking place of the mouse movement. I started using it and it actually felt pretty good. I don't think it's quite as good as a mouse, but it's vastly suprior to the right stick for aiming and I think if you played it long enough you might just be able to play just as good as a mouse player.

So the dual shock 4 has built in gryo controls, but no game uses it; why is that? Nintendo is obviously using it to great advantage. Snooping around Splatoon message-boards it seems all the top guys use it, and there really isn't a prayer of being a top guy without using gyro.

Thumbstick aiming is so bad of an input method that it requires built in aim assists to aid with it's shortcomings.

I don't think any xbox controller uses gyro, but if I were sony I would at least give the option to everybody. The steam controller for what it's worth has a gyro sensor too, and apparently it's great.

https://www.reddit.com/r/splatoon/comments/5ks4rw/laura_kate_dale_nintendo_switch_pro_controller/

http://steamed.kotaku.com/the-steam-controller-can-also-do-motion-control-1737401726
 
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@Snarly I know you have yourself a Switch. Tell me how you like them gyro controls.
 
I hate motion controls with a passion. They've been a hindrance in any application I've tried them in.

I have a Switch too and didn't like the motion controls in BOTW at all. Always used the thumbstick. Played the Splatoon test fire... Heard that motion controls are "the way to play". Sure, I'll give it a go. I was get destroyed match after match until I finally said fuck this and turned that shit off and immediately jumped to 1st or 2nd in every subsequent match.

Motion controls stink.
 
I hate motion controls with a passion. They've been a hindrance in any application I've tried them in.

I have a Switch too and didn't like the motion controls in BOTW at all. Always used the thumbstick. Played the Splatoon test fire... Heard that motion controls are "the way to play". Sure, I'll give it a go. I was get destroyed match after match until I finally said fuck this and turned that shit off and immediately jumped to 1st or 2nd in every subsequent match.

Motion controls stink.
Does splatoon use an auto aim for thumbstick users? From what I gather the very top players all use gyro controls. You can't find a thumbstick player in the very top ranks.

You get more precision, but I understand it's not easy for everybody and it takes a bit to adapt.
 
@Biw Check out this post:

"I was an avid Splatoon player on my Wii U and I absolutely hated the motion controls when I first got the game, so I promptly turned them off. I played a lot of console shooters like Halo, COD4, etc.. why do I need motion aiming?

Then I ranked higher and higher and as I did so, I noticed my competitive ability slipping a bit. I heard from multiple people and read the Splatoon Reddit that most hardcore players use the motion control. Why? Because once you wrap your mind around it, it allows you to paint headshot after headshot with precision that analog sticks don't quite allow. It took me weeks to re-learn the motion aiming but once I did, I was able to push through the ranking wall I had encountered.

For an hour long demo to see if you like the game, yeah, don't bother with motion controls if you are struggling with them. But I really recommend giving them a good, long try before turning them off when the game comes out this summer."

https://www.reddit.com/r/NintendoSw...atoon_2_testfire_made_me_realize_how_awesome/
 
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Her'es another great post from the same thread:

" Mouse > gyro > thumbstick

The key difference is that with a mouse and with a gyro, you're controlling the direction you're aiming in the world, with the position of something. With a stick, you're controlling how that position moves with the position of something.

For example, suppose your crosshair is on someone's chest, and you want to aim at their head.

Mouse) Move <X> cm up, as fast as you can, and click. It's the same every time, you can click after stopping, or click on the way past, there are no speed limits, any speed will work.

Gyro) Rotate the controller <X> degrees up, press fire button. It's the same every time, etc etc etc, the only downside from mouse is that there's other stuff on your "mouse" that might throw off your aim, rather than only aiming and shooting.

Thumbstick) Move your thumb up to start aiming upward, press fire button after <N> seconds. You can't aim faster than your sensitivity, or turn around any faster than your aim. <N> varies not only based on how far up you move your thumb, but also how quickly you move your thumb there. 0.05 seconds slower doesn't mean you delay your shot for 0.05 seconds. If you want to stop your crosshair at head height, it also matters how quickly your stick returns to neutral, although springs can do this for you.

The advantages of mouse over thumbsticks are very well documented, and basically no FPS has cross-system play with PC, despite rocket league showing how easy that is and how much value it adds to the game. The equivalence between mouse and gyro should be obvious, it's just an extreme version of binding abilities and voice chat to spare mouse buttons, which is common. It's just a matter of habit and familiarity; people are used to caring where their sticks point, and not caring where their controller tilts."
 
Splatoon’s Gyro Controls Should Be In More Games
JAMES WYNNEAUGUST 3, 20150 1
SplatoonBGI.jpg

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When the public finally got their hands on Splatoon with the Splatoon Global Testfires, the vast majority of players experienced the gyroscope controls for the first time.

For many it was disorienting at first, and I’m sure plenty of people initially turned the gyro controls off as soon as they knew how. Those that stuck with them through initial learning curve will attest that they eventually click and it feels too good to go back to twin stick shooting.


In Eurogamer‘s recent interview with Tsubasa Sakaguchi, co-director of Splatoon, it was revealed that 70-80% of players still use the gyroscope controls. That’s an impressive number, but there’s good reason for it: Splatoon‘s gyro controls are as far ahead of the right stick as the right stick is ahead of the N64 controller’s C-buttons when it comes to aiming. They are only outdone by point and click shooting, but for anyone that honed their gamer skills on consoles Splatoon’s gyro controls come with the benefit of using a more traditional controller, so at least it feels familiar to the hands.


People were kind enough to draw a visual of how to properly use the motion controls.
A big issue with those that have yet to accept gyro controls, aside from a preexisting bias against them, is that most new users aren’t using them correctly. I’ve seen first hand how accomplished gamers will pick up the Wii U game pad and flail about with it as if they were fending off some imaginary attacker. This looks stupid and embarrassing around company, and it simply doesn’t work. The proper way to use the gyro controls is to firmly plant your elbows on your legs or some surface and use only your wrists to manipulate the game pad. This allows for rapid fine adjustments that sticks cannot match. The right stick should still be used for gross lateral movement, and in conjunction with the gyro controls for a quick turn.

The advantages inherent to gyro controls are expressed in Splatoon‘s most common advanced strategy: Jumping like crazy while having perfect accuracy. If you’re stuck with the twin sticks, not only are you less accurate and slower to aim, but your thumb is busy not mashing jump. You could jump and shoot with the twin stick setup, but good luck trying to maintain your accuracy while doing so. If you can’t aim with gyro controls, you’re a liability in higher tier Ranked Battles, and you’ll never be as good as you could be.

This stellar control scheme shouldn’t be limited to this one game. Splatoon has shown the world of shooters a great new method of control, but Nintendo isn’t in any place to try and push this as a new standard feature. It’s obvious no major FPS/TPS games will come to the Wii U, so don’t expect Nintendo to be the vanguard of this new advancement any time soon, instead look to Sony and the PS4.


The DualShock 4 is the most comfortable controller ever designed, and has motion control capabilities.
The PS3 had the SIXAXIS tilt controls built into the DualShock 3, but they never made too much of an impact. The DS3 accelerometers weren’t exactly the most precise, often feeling jerky and incapable of the fine control that would be necessary for quick, accurate aiming. Thankfully, the accelerometers made their way back in the DualShock 4, with some much needed improvement that allows them to pick up much more subtle tilts. Splatoon created and perfected the control scheme that made gyroscopic controls work for a shooter, and Nintendo did this with a controller that’s slightly more ergonomic than a brick. While holding the DS4 in my hands all I can think of is how perfect it feels, and I can only imagine how great it could be for aiming or camera controls if developers could fine tune the gyro controls as well as Nintendo did with Splatoon.

Gyro controls also offer some interesting new ways to challenge players. Imagine playing a proper horror game, like Kojima’s original vision for Silent Hills, where staying calm affects game play more intimately. Jumping because you’re startled would temporarily disorient you thanks to the camera and/or character jerking along with your physical movements. An idea like that is something that came off the top of my head, imagine what somebody with actual talent and creativity could come up with.

Have you played Splatoon, and if so did you enjoy the motion controls? I once thought gyro aiming was stupid, but after Splatoon nailed it all I see is the potential it offers. Let us know what you think, should this control scheme (provided it’s done well) become a standard feature in games, particularly shooters, going forward?


https://thegamefanatics.com/splatoons-gyro-controls-games/
 
Does splatoon use an auto aim for thumbstick users? From what I gather the very top players all use gyro controls. You can't find a thumbstick player in the very top ranks.

You get more precision, but I understand it's not easy for everybody and it takes a bit to adapt.
Not sure about the aim assist when using the thumbstick. Most console shooters use some type of aim assist so I assume it does. I'll give the gyro controls another shot when my game comes Friday. I did read before trying them how great gyro controls were supposed to be but I was really disappointed when I actually used them.
 
Not sure about the aim assist when using the thumbstick. Most console shooters use some type of aim assist so I assume it does. I'll give the gyro controls another shot when my game comes Friday. I did read before trying them how great gyro controls were supposed to be but I was really disappointed when I actually used them.
It sounds like you aren't alone in that it's awkward at first. I've seen a lot of posts saying they wished they had pushed through it instead of hitting a wall with thumbsticks.
 

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