Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
- Messages
- 38,456
- Reaction score
- 61,544
- Points
- 148
It really makes me sad to hear what this story was supposed to be. The gameplay mechanics are top notch, the graphics are top notch, but the story is putrid. Just doesn't feel like a Bungie product in that regard and I really think that Activision had a part to play in that at least.
The gameplay may be solid, but it's also ridiculously repetitive. There is absolutely no mission variety in the game. Literally every mission is just "walk to X and shoot Y" with occasional forays into "walk to X and shoot Y while Peter Dinklage takes entirely too long to open a door." It's just awful game design in that it makes no attempt to disguise itself with better game design. The best shooters take that same formula (because, at heart, all shooters involve walking around and shooting) and hide it in an interesting shell. They give you varying mission objectives, puzzles to solve, people to protect, enemies that require different tactics to defeat, different types of missions, different environments that change how you play, and on and on and on.
Destiny doesn't hide it's tedium. Instead, it magnifies it because you literally never do anything else aside from walk into rooms and shoot things. I can think of like two missions in the entire game that slightly alter this formula. There's one where you use a sword for five minutes, but only ONE person can use it, so sucks to be your two friends who continue entering rooms and shooting shit. There's another where you have to take down a giant tank and, while optional, the best way is to use vehicles. In that one, the game actually gives you three, which is just about the only instance of good game design in the entire campaign.
What I wouldn't give for a damn puzzle once in a while, or an objective other than just mowing down waves of indistinguishable enemies with varying health bar sizes. Even the enemy variety is mostly meaningless. I don't really fight any of them all that differently. I mostly just keep my distance and go for head shots, regardless of whether the enemy is Fallen, Cabal, Geth, or Flood.
By the way, did you know the robots (I honestly can't remember what they're called) were time-travelers? Neither did I until I read it online, because the game sure as fuck doesn't tell you that.