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Fallout 4

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You can't have this degree of openness while having a consistent meaningful plot-driven storyline. It's not possible.

That's basically my point, and why I think they should have scrapped the "save your son" storyline in favor of something a little less meaningful.
 
By the way, one thing Bethesda really needs to do away with in their games is the goddamn load times. It's ridiculous that almost every individual building in a city requires a separate load time. It feels incredibly last-gen, especially when compared to other open world games that have minimal or no load times except between massive zones.

I could live with load times to get into cities (like from Boston to entering Diamond City), but not from Boston to Diamond City and then into each goddamn building, some of which are one fucking room. I could also live with load times from outdoors to large indoor areas, although to me that's becoming increasingly unacceptable too.
 
Fallout 4 is going to shine when the mods start coming. Specifically the texture packs that can change up some of the sub par texture work. There is some good texture work here, but it is very inconsistent. That and some of the enb mods should really make this game look fantastic.
 
Saw this as the only real competition for Witcher 3 this year.

Fantastic game so far - I don't even mind the dated visuals, honestly. This is coming from someone who didn't even get into Fallout 3 that much, but decided to roll the dice on this one. I'm glad that I did.

That being said (and I know they are similar in genre only), Witcher 3 is way ahead of the pack from any other game that has come out this year. I actually bought a season pass for a game for the first time ever because of how good that game is. Any game that actually leaves you with a small sense of sadness when you finish it because you know you'll never be able to experience it for the first time again is something truly remarkable in my book.

But again, this game is awesome, coming from someone who wasn't particularly invested in Fallout or Bethesda games in general. In fact, I played Skyrim for a couple weeks, let it collect dust for a year, then went back and put about 100 hours into it.
 
Saw this as the only real competition for Witcher 3 this year.

Fantastic game so far - I don't even mind the dated visuals, honestly. This is coming from someone who didn't even get into Fallout 3 that much, but decided to roll the dice on this one. I'm glad that I did.

That being said (and I know they are similar in genre only), Witcher 3 is way ahead of the pack from any other game that has come out this year. I actually bought a season pass for a game for the first time ever because of how good that game is. Any game that actually leaves you with a small sense of sadness when you finish it because you know you'll never be able to experience it for the first time again is something truly remarkable in my book.

But again, this game is awesome, coming from someone who wasn't particularly invested in Fallout or Bethesda games in general. In fact, I played Skyrim for a couple weeks, let it collect dust for a year, then went back and put about 100 hours into it.


Exactly how I feel.

And I'm only about ten hours into both games (still waiting for holiday season to dive into both of them).

I just get that "This is really special" sense from Witcher 3, whereas I get a feeling like I've done most of this before from Fallout 4. Not saying it isn't a great game, it's just...for waiting 7 years I think I really expected to be blown away.

I assume we won't get the next Elder Scrolls for another 5 years. I have to imagine they will update their tech for that game....
 
I am loving it. This is exactly the type of game I enjoy: Wander around and see how fun/ clever the devs are. If I was to levy a criticism, it would be that the game isn't quite as thoughtful/ playful as it's predecessors, but I can't even be sure of that yet. I've really just started. I found one trader for instance with a dozen cats and cat paintings all throughout his shelter. One of the items he sells: Cat meat. Fantastic.

To me, Fallout is the gaming equivalent of The Simpsons or Family Guy: You're digging around for the references or clever innuendos. Seeing the world between two locations is the meat of the game. Though I do mourn what was of the original Fallout, a game where you literally could build out a character with no attention to combat and be successful. But once you adapt an FPS frame, it seems pretty necessary.
 
Exactly how I feel.

And I'm only about ten hours into both games (still waiting for holiday season to dive into both of them).

I just get that "This is really special" sense from Witcher 3, whereas I get a feeling like I've done most of this before from Fallout 4. Not saying it isn't a great game, it's just...for waiting 7 years I think I really expected to be blown away.

I assume we won't get the next Elder Scrolls for another 5 years. I have to imagine they will update their tech for that game....

I've gotten several new games since I beat Witcher 3, and still find myself loading it up and going after whatever achievements I missed. Just finished the one where you have to collect all 199 Gwent cards and it really felt like an accomplishment from a gaming standpoint, since you have to literally go to every corner of the map to get them all, some can only be won at certain times, during missions, etc.
 
So I looked at a mission list to gauge where I was at in the main quest and was shocked to find out that there are only about ten main quest missions in the game, and that I was over halfway done with it. The Brotherhood, Minutemen, and Underground Railroad quest lines are all as long or longer to boot.
 
Exactly how I feel.

And I'm only about ten hours into both games (still waiting for holiday season to dive into both of them).

I just get that "This is really special" sense from Witcher 3, whereas I get a feeling like I've done most of this before from Fallout 4. Not saying it isn't a great game, it's just...for waiting 7 years I think I really expected to be blown away.

I assume we won't get the next Elder Scrolls for another 5 years. I have to imagine they will update their tech for that game....

I mean, I never thought it'd be as good as The Witcher 3 just because it's too high of a standard to be held to and you're bound to be disappointed. That said, I thought it'd be more advanced than it is. Feels like they just added a bunch of mini-games and changed the setting/characters. To be clear, I still really like the game but I just can't give it anything more than an 8.0/10 when it feels like a full-length expansion of a game that was released ages ago.
 
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OMFG.. This..

I just hand the controller to my wife, like "here, can you take care of this please?"

I'm two seconds from just adding all the misc items to my inventory in massive quantities so I can stop worrying about hauling junk.

This is the one aspect of the game that I fucking do not like.
 
I don't really like bringing a companion around in games like this, but someone has to carry my six thousand desk fans. :chuckle:
 
I don't really like bringing a companion around in games like this, but someone has to carry my six thousand desk fans. :chuckle:

Agreed..

Dogmeat, hold this.. and this.. and this too....

Amazed there aren't caravans just selling the shit you need.... They deliberately force the scavenging down your throat.
 
Agreed..

Dogmeat, hold this.. and this.. and this too....

Amazed there aren't caravans just selling the shit you need.... They deliberately force the scavenging down your throat.

My main issue is that the entire community system feels so half-assed and tacked on. It really feels like they added it at the last minute, because almost none of your settlements have any flat land, and flat land is virtually required to build anything that doesn't look absolutely fucking awful. Half of my corn hovers several inches above the ground. I often can't find an area to build new buildings that don't float. It's just ridiculous how bad construction is in this game. Rust did it so much better (getting materials was tedious as hell, but building giant forts was fun!), and that was an Early Access game that cost like ten bucks.

I wouldn't mind some tedium when it came to collecting materials if the reward for doing so was more, well, rewarding. But as it stands, I'm constantly having to go back to a settlement and drop all my shit off and constantly having to build things in a system that makes it more of a chore than an accomplishment to build. The idea is there and it could be fun, but the implementation is just so fucking awful.

Also, assigning settlers to do things is, like, the absolute worst. How there isn't a menu system that allows you to assign settlers to tasks...I just don't know how they overlooked that. If you could go into a "god mode" view from above it might work as presently set up, but trying to find settlers in first person and then assign them to tasks, crossing your fingers and hoping they weren't previously assigned elsewhere, is just a dumb system. A menu that simply listed all of your settlers and where they were assigned, with a drop down menu next to each that allowed you to reassign them, would have made it so much easier. It would also be nice if the game told me I needed to assign more people to get maximum yield out of my crops. As it stands, I have no fucking idea.
 
My main issue is that the entire community system feels so half-assed and tacked on. It really feels like they added it at the last minute, because almost none of your settlements have any flat land, and flat land is virtually required to build anything that doesn't look absolutely fucking awful. Half of my corn hovers several inches above the ground. I often can't find an area to build new buildings that don't float. It's just ridiculous how bad construction is in this game. Rust did it so much better (getting materials was tedious as hell, but building giant forts was fun!), and that was an Early Access game that cost like ten bucks.

I wouldn't mind some tedium when it came to collecting materials if the reward for doing so was more, well, rewarding. But as it stands, I'm constantly having to go back to a settlement and drop all my shit off and constantly having to build things in a system that makes it more of a chore than an accomplishment to build. The idea is there and it could be fun, but the implementation is just so fucking awful.

Also, assigning settlers to do things is, like, the absolute worst. How there isn't a menu system that allows you to assign settlers to tasks...I just don't know how they overlooked that. If you could go into a "god mode" view from above it might work as presently set up, but trying to find settlers in first person and then assign them to tasks, crossing your fingers and hoping they weren't previously assigned elsewhere, is just a dumb system. A menu that simply listed all of your settlers and where they were assigned, with a drop down menu next to each that allowed you to reassign them, would have made it so much easier. It would also be nice if the game told me I needed to assign more people to get maximum yield out of my crops. As it stands, I have no fucking idea.

I personally do not want to do any of this shit...

I just ignore it entirely.. Seems like busy work. They should have just linked the game to Fallout Shelter and been done with it.
 

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