Updated Destiny impressions...
Started doing moon missions last night at around level eight. I know I'm behind on the main story, but in my defense, it's really shitty. Just terrible writing all around and acting that leaves much to be desired. Peter Dinklage continues to mail in the fuck out of his performance, although given the lines they've written for him, I can't say I blame him.
Started encountering the Flood regularly on the moon. Oh, they're called the Hive in this game? Same thing.
On that note, is it just me or does literally everything in this game have the most generic name ever? The Traveler. The Speaker. The Hive. The Fallen. The Guardians. The Darkness. It's like someone at Bungie read
Bad Sci-Fi Naming Conventions for Dummies.
The guy who decided to not put the Grimoire in the game is literally
the worst. It would have been nice to have something to browse during all the five minute long loading scenes. Also, I pretty much hate any game that expects me to read something outside of the game in order to understand what the fuck is going on. If you can't explain a game's story within the context of the game itself, you're a shitty writer.
Right now the story appears to be: aliens bad, kill aliens. I'm not entirely sure why the aliens are called Ogres and Wizards and shit, but whatevs.
Thus far, Patrol Mode is more fun than missions because I can do pretty much whatever I want. I went on patrol with two of my buddies and we had a good time biking across the moon, doing various patrol tasks, killing aliens, and talking about how Destiny was disappointing to us.
Story missions are basically all identical. Peter Dinklage tells you where to go. You go there. You deploy him. Aliens show up. You kill them. Sometimes you do this several times in one mission. The fact that the game doesn't even try to disguise these missions as something more interesting is a little disappointing. The best games find ways to make repetition feel like it's not repetitive. Destiny really doesn't even try to do that.
Multi-player remains better than single-player, if occasionally frustrating because almost everyone seems to have class powers that dwarf my own. I don't really understand why Bungie balanced the multi-player game for weapons but not for powers. It's not game breaking, just annoying.
There should really be more multi-player modes. Five modes is just not enough, especially when three of them are just deathmatch or team deathmatch. I'm also not sure how many multi-player maps there are. I've seen the same four or five over and over again at this point. Are there more? I feel like there should be more.
Control is the best mode by far. I wish there were more modes that required some actual teamwork and tactics.
Events during patrol are also a lot of fun. It's cool when the screen darkens and you know some shit is about to go down right before a giant spider tank gets dropped right in front of you. I've fought two variations on that tank now, along with some crazy wizard thing that was blasting everything in its path that we had to stop before he got to the final checkpoint (I think...I'm not really 100% sure what we were supposed to be doing outside of murdering him).
I finished up last night at level 12. Going to do the Old Russia strike tonight and try to finish up the moon missions if I have time.
So Bungie released the lvl. 26 Raid.
And in an effort, I believe solely to fuck with me, they have locked it behind arbitrary rules.
You need 5 friends, they have to be your friends for god knows what reason to do the Raid. They decided no matchmaking was a good call.
Seriously, that just pisses me off. I don't have a single friend with a 4, so even if I was level 26 (I'm 23), I couldn't do the Raid. I bought the game digitally, or I would be trading it in today.
I agree that the lack of matchmaking was really stupid on Bungie's part. You should just add everyone from this thread, though. Should be able to cobble together six people a few times.