TyGuy
Make America a good boy again.
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- Apr 17, 2005
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Indeed, but you should still be able to fiddle with mouse acceleration in game and not through an ini file. Also, whose idea was it to have half the vertical sensitivity of the horizontal? Did they just do that to fuck with pc gamers? You should also be able to adjust the fov in game and not through an ini file. You also have to cap the framerate in this game as the physics are tied to it (just like in skyrim). So if you are rendering the game at over 100 fps, shit in the room will fly around the room like a grenade went off.To hit small things, you should use VATS aiming; i.e., look at the target, quickly open and close VATS, then fire.
Saves AP, great for long-range with weapons that have low-to-zero spread.
Also guys, keep in mind, this is an RPG based on dice-rolls, not really a traditional FPS. It's not really designed to play like an FPS in a lot of respects.
For example, your minimum spread is a static value, but where your gunsights are pointing while aiming is not; thus, where the bullet ends up is a function of a few things; these are predominantly dependent upon your gun skill and strength (changed in Fallout 4 to perks + strength), as well as the weapon you are using.
As an example, sniping has historically required high strength for greater accuracy (STR > 8, or Steady Hands perk). Yet you'll see a lot of guys frustrated about sniping in Fallout, not realizing they don't really have the prerequisites to use the weapon at a high level of accuracy.
All of this in combination affects your ability to hit your target - yes, even outside of VATS.
A lot of folks can't get used to this idea, because this is not how first person shooters traditionally work. This is why Lincoln's Repeater, among a few select weapons, was the most widely used gun in FO3 - since it was an early-game, zero spread, rifle. New Vegas made this much harder, but made iron sight aiming more reliable.
This is some pretty sloppy stuff