Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
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Started a KOTOR play through yesterday. I will say that the gameplay definitely doesn't hold up as well as some other games I'd put at the top of my best of all time lists. The dice roll combat in real time just feels really primitive given that we've mostly moved away from that, and the movement is clunky as all hell. No idea how controller support wasn't built into the PC version either. Really lazy on BioWare's part considering it's a fucking console port. I got it working via Xpadder but it's not ideal.
The best part of the game is still antagonizing Bastila, though. Glad to see that part held up really well.
And when I talk about gameplay holding up well, I think about a game like Super Mario 3. You can sit down and play that game today and it's exactly as great as it was the first time you played it. It holds up perfectly, which is why it will probably always remain a staple of my top five all time favorite games.
For the record, I think dice roll combat works fine (and makes sense) in a turn-based format, but I absolutely hate it in real time. Some of the early KOTOR fights are just laughably bad as two guys just stand next to each other swinging swords for two minutes and failing to hit each other.
The best part of the game is still antagonizing Bastila, though. Glad to see that part held up really well.
And when I talk about gameplay holding up well, I think about a game like Super Mario 3. You can sit down and play that game today and it's exactly as great as it was the first time you played it. It holds up perfectly, which is why it will probably always remain a staple of my top five all time favorite games.
For the record, I think dice roll combat works fine (and makes sense) in a turn-based format, but I absolutely hate it in real time. Some of the early KOTOR fights are just laughably bad as two guys just stand next to each other swinging swords for two minutes and failing to hit each other.
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