Man Called X
Resident asshole
- Joined
- Jul 22, 2006
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How about the gameplay of Oblivion though, neverminding the graphic elements? Despite my ups and downs with Fallout 3, I'm kind of on an RPG kick these days after playing Fallout & Fable 2 recently.
I'm interested to hear people's opinions on Oblivion.
I wasn't a big fan of Oblivion either. Yet, I loved Morrowwind. I really never got into wRPGs as much as I did jRPGs. I've never liked the 1st person tactic for RPGs in general. That said, I'm not much of a fan of adding "RPG elements" to what is essentially an action/button smasher. I understand that Fallout and Oblivion both have the ability to switch between 1st and 3rd person views, but the camera angle for 3rd person always felt so off when compared to any other game that made that the default angle.
Directly related to Oblivion, after you read 830 pages of texts to find out that you need something that occured 15 hours earlier in the game got rather repetitive. I suppose all RPGs are like that, but having to hear the same voice do it for an entire game, I got sick of it real quick. I've never been a big fan of Bethesda's writing either.
My favorite RPG on the 360 is Mass Effect, just because it seemed to take a different route from all the other action/RPGs I've played in the past. Star Ocean 4 looks like it could be good, but I hear it suffers from the tiny text if not on an HDTV syndrome that plagued Dead Rising. As far as traditional turn based RPGs, Blue Dragon starts off slow, but it picks up towards the end. It definitely hits that traditional spot in RPGs that causes me to quit playing them. The extra hours inbetween your last story section, and off to do the final dungeon/boss area. It always requires multiple trips around the world map, dozens of side-quests, or endless grinding to level up enough. Usually once it hits that spot where all the extra stuff must be done if you want the full experience of the game, that's when I get bored. They really need to do a better job of setting up the extra side-quests as being more essential to the game. Why am I traveling to random unknown cave for some random enemy I've never heard mentioned the entire game?
I really think the reason I loved Mass Effect so much was because of how it handled the side-quests. Albeit, it feels rather repetitive to go to unexplored planet, and do 2-3 missions that are as generic as the surroundings. The extra parts were that doing those things would help you to understand the ME Universe much better. Extra entries would be added to the Codex, back stories get fleshed out, etc. While they weren't essential to finishing the game in any aspect, it made the atmosphere of the game feel more realistic. That things truly did happen outside of my direct influence with the universe. I feel this aspect gets forgotten.
If you're really into RPGs, your best bet is buying a used fat PS2 and a copy of Swap Magic. I've still got a backlog of about 20+ RPGs I need to finish on it. Need to get around to playing SMT soon. But first I need to buy new copies of Persona 4, Nocturne, DDS1/2, and Devil Summoner 1/2.