JSS2306
NBA Starter
- Joined
- May 18, 2010
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The next gen has arrived and from the looks of it Sony is headed down the right direction. From what I gather so far it's going to be more social (not my kinda thing TBH) but you are able to record and post YOUR gameplay instantaneously to the social network which I think is pretty cool. You can now stream games and if you are downloading you can play while you download which is a gigantic step up from PS3 IMO.
For more tech data check here: http://arstechnica.com/gaming/2013/02/sony-reveals-the-first-official-details-of-the-playstation-4/
My only beef with the presentation was when they showed the life cycles of earlier consoles and it came to the year 2012 with 20,000 polygon character models BUT NOW they have 30,000 polygons in 2013. Then they go on to show how an old man can look so lifelike. To me, this is very similar to past presentations or demos of engines. I was kind of expecting a leap to 50,000 polygons. The demo looks nice and all and you can actually see the emotion in the characters eyes but it won't translate to games with countless enemies on screen at once.
There were games demoed but I only caught infamous which was eerily similar to the Unreal 4 demo presented last year. It does look great and the particle and lighting effects are top notch, better than what you see on PC now. The other demo I saw was a first person racing game in which every detail of the car was replicated down to individual engine components and carbon fiber body material. Pretty impressive shit. It looked amazing.
I'm stoked and I only saw bits and pieces.
For more tech data check here: http://arstechnica.com/gaming/2013/02/sony-reveals-the-first-official-details-of-the-playstation-4/
My only beef with the presentation was when they showed the life cycles of earlier consoles and it came to the year 2012 with 20,000 polygon character models BUT NOW they have 30,000 polygons in 2013. Then they go on to show how an old man can look so lifelike. To me, this is very similar to past presentations or demos of engines. I was kind of expecting a leap to 50,000 polygons. The demo looks nice and all and you can actually see the emotion in the characters eyes but it won't translate to games with countless enemies on screen at once.
There were games demoed but I only caught infamous which was eerily similar to the Unreal 4 demo presented last year. It does look great and the particle and lighting effects are top notch, better than what you see on PC now. The other demo I saw was a first person racing game in which every detail of the car was replicated down to individual engine components and carbon fiber body material. Pretty impressive shit. It looked amazing.
I'm stoked and I only saw bits and pieces.