Bonafide
I'm Back
- Joined
- Apr 17, 2005
- Messages
- 982
- Reaction score
- 35
- Points
- 28
May 13, 2005 - As someone who remembers playing the original Unreal back in 1998, which feels like a lifetime ago, I've been hooked on Epic shooters since the beginning, and I consider UT2004 to be the epitome of fragaliciousness. There was something about the Onslaught demo level that caused me and thousands of others to play it over and over for hours on end. With such a large yet dynamic space, each match was very different from the one right before it. Sometimes you'd get wiped out, sometimes you'd clean house, and other times the front line would sway and stagger back and forth until the last few minute, then you'd finally break through into the enemy base and lay waste. It was electric. I've had that buzz before, from other shooters, but this was different. This was big.
But for Epic, it wasn't big enough. Not by a long shot.
According to Steve Polge, lead level designer, UT2007 is going to be a larger shift than UT2004 was from the original Unreal Tournament. Everything has been written from scratch with the highly popular Unreal Engine 3.0, new physics engine, and presumably brand-new netcode that takes advantage of stitching maps together and streaming information from the server to the client.
Link
He looks like a fucken pimp :chuckles:
This game looks amazing. Graphics look very detailed and clean, those vehicles look fun too.