• Changing RCF's index page, please click on "Forums" to access the forums.

The "What are you playing now?" Thread

Do Not Sell My Personal Information
I only played the intro game before the game downloaded and then like 2 innings of a normal game. I just used the default settings. I'm guessing it is on rookie mode (if that exists).

I think guess pitches and stuff are on but I haven't used them and don't know how. I just hold square for power hit and circle is supposed to be contact but I use the X button. How I'm supposed to know where to point the left analog stick to aim it is what I don't get. Up usually results in a pop fly but it probably depends on the pitch. I got my home runs by pushing up and X.

What I mostly want to know is how to consistently get on first with a base hit and get people on base. I'm swinging at everything too and have to work on my patience. I don't know baseball that well so I'm already at a disadvantage with that.

Start guessing pitches. Hold down R2, move the L analog to the location you want to guess, then click the button of the pitch you think is coming out of the respected pitches...good things happen when you guess the pitch right more times than not, so it's worth it...plus it adds to the strategic thinking of the game.

And change your batting setting to analog. With analog you have 4 different swing choices. R Analog to the left or right is a contact swing based on the location of a pitch, R Analog forward is a standard swing, and R Analog back and forward is a power swing...(way I go about it is I use the L or R swings with 2 strikes, the normal swing when I don't guess pitches right with less than 2 strikes, and the power swing when I guess pitches right). I like using the analog stick because I've always felt it is more responsive, which I want when the main premise of the game is trying to time pitches up.
 
Start guessing pitches. Hold down R2, move the L analog to the location you want to guess, then click the button of the pitch you think is coming out of the respected pitches...good things happen when you guess the pitch right more times than not, so it's worth it...plus it adds to the strategic thinking of the game.

And change your batting setting to analog. With analog you have 4 different swing choices. R Analog to the left or right is a contact swing based on the location of a pitch, R Analog forward is a standard swing, and R Analog back and forward is a power swing...(way I go about it is I use the L or R swings with 2 strikes, the normal swing when I don't guess pitches right with less than 2 strikes, and the power swing when I guess pitches right). I like using the analog stick because I've always felt it is more responsive, which I want when the main premise of the game is trying to time pitches up.
Thanks. I'll try that. It will probably just take me some time to figure things out and get the practice in. Pitching I got down pretty decently already. The only time I made a mistake on defense is by miscues of throwing to the wrong base or not throwing hard enough. And I dropped a pop fly somehow. I think the sprint is automatic too? I figured out how to dive.
 
Thanks. I'll try that. It will probably just take me some time to figure things out and get the practice in. Pitching I got down pretty decently already. The only time I made a mistake on defense is by miscues of throwing to the wrong base or not throwing hard enough. And I dropped a pop fly somehow. I think the sprint is automatic too? I figured out how to dive.

Yeah, they automatically make you run so you don't have to hold a button down. Throwing to bases will become 2nd nature in time, so don't worry.

And when you field fly balls or popups, don't go to the middle of the baseball that shows where the ball is coming down to...always try to be on the front edge of it. If you go to the middle every once in a while you will get this dumb animation where your guy just randomly lunges forward at the last moment and fucks it all up.
 
View: https://www.youtube.com/watch?v=n1aZwC3WAAM


So I guess Peter Dinklage's shitty, phone-in performance wasn't the problem with Destiny at all. It was Bungie's godawful writing all along. :chuckle:

Even Nolan North can't sell that garbage.

And in that regard...why re-record every line of awful dialogue in Destiny and not re-write any of it? That just seems lazy to me. They had a golden opportunity to re-tell the story in a way that made sense and wasn't complete shit, and instead they punted and just had a different voice actor give a more enthusiastic (but tonally jarring) take on the same crap.
 
Last edited:
View: https://www.youtube.com/watch?v=n1aZwC3WAAM


So I guess Peter Dinklage's shitty, phone-in performance wasn't the problem with Destiny at all. It was Bungie's godawful writing all along. :chuckle:

Even Nolan North can't sell that garbage.

And in that regard...why re-record every line of awful dialogue in Destiny and not re-write any of it? That just seems lazy to me. They had a golden opportunity to re-tell the story in a way that made sense and wasn't complete shit, and instead they punted and just had a different voice actor give a more enthusiastic (but tonally jarring) take on the same crap.

That's brutal, and the commentary is totally unnecessary anyways. I don't know why they felt that had to keep that tradition from their previous game.
 
That's brutal, and the commentary is totally unnecessary anyways. I don't know why they felt that had to keep that tradition from their previous game.

It's pretty clear that Bungie was trying to make another Halo. The problem is that they don't seem to understand why Cortana and Masterchief worked, but Ghost and the Guardian do not. The first issue is that Ghost is not a character, he's a plot device. Cortana in Halo is a legitimate character. She moves the plot forward, sure, but that isn't her only purpose. She has emotions and changes through the story, and this is coming from someone who largely found Halo's story to be mediocre sci-fi fare.

The second problem was that your Guardian isn't a character either, as he doesn't speak and barely even exists as anything more than an errand boy. In Halo, Master Chief is a pretty boring person, but he is a person. People talk to him as if he actually exists, and his actions actually seem to matter. The fact that he speaks (albeit occasionally) and has a relationship with Cortana matters. You don't get that from Destiny because Ghost is boring as fuck and your Guardian doesn't speak or, really, have any impact on what's going on. You just kind of meander around and do things because I guess you should do something, and absolutely nothing happens as a result of your actions.

Ghost could have worked, although I honestly don't know why Bungie hired several talented actors like Nathan Fillion and then gave them fuck all to do. I honestly don't even remember Nathan Fillion being in Destiny. I know he was because I remember reading that prior to release and getting excited because I love Nathan Fillion, but I honestly couldn't tell you who he was in the game or what purpose casting him at all even served. They could have had someone at Bungie do what he did for free. Valve does that with several TF2 characters and the performances there are miles beyond anything from Destiny.

At the end of the day, though, they should have just re-written the entire base game to have it make some actual sense. They wasted a golden opportunity bringing in a different actor and then having him re-record the same lines that Peter Dinklage, one of the best actors on TV, couldn't make work. It's just ironic that Dinklage's performance looks even better now that we see Nolan North's take on the material. He sounds like fucking Claptrap, which makes no sense given Destiny's super-serious tone.
 
So I know it's cool to hate on Final Fantasy VII and everything because of how beloved it is among RPG fans, but is anyone else excited about the Final Fantasy VII remake? I can't believe I missed the announcement! This is one of my all-time favorite games for sure. Every year or two, I have beat it since it came out.

This is a true remake. Not just a gaming system transfer. I don't own a PS4, but between this and the other FF games/remakes on there, I might indulge just for them. Love me some FF.

 
So I know it's cool to hate on Final Fantasy VII and everything because of how beloved it is among RPG fans, but is anyone else excited about the Final Fantasy VII remake? I can't believe I missed the announcement! This is one of my all-time favorite games for sure. Every year or two, I have beat it since it came out.

This is a true remake. Not just a gaming system transfer. I don't own a PS4, but between this and the other FF games/remakes on there, I might indulge just for them. Love me some FF.

have you ever checked out FFVII PC HD retexture mods? Seems like something you would enjoy if you love FFVII so much :) Haven't done it myself, but it looks dope

original.jpg
 
have you ever checked out FFVII PC HD retexture mods? Seems like something you would enjoy if you love FFVII so much :) Haven't done it myself, but it looks dope

original.jpg

I haven't, but I might have to try that out! Those are definitely improved graphics although, at the end of the year, the new one is coming out, so I might just wait for that. :)
 
@BimboColesHair Do you have any tips on Road to the Show (assuming you played it)? I'm a pitcher, figured it would be least boring except I don't get to bat. I'm trying to figure out how to progress faster.
 
@BimboColesHair Do you have any tips on Road to the Show (assuming you played it)? I'm a pitcher, figured it would be least boring except I don't get to bat. I'm trying to figure out how to progress faster.

Yeah, whenever I make a pitcher I turn my attributes all the way up for velocity, then as far as you go up for movement...velocity and movement are the 2 most expensive attributes to move up, so get them as high as possible before you even start. Then, with the 500 or whatever skill points it gives you before the showcase, put as much as you can in K/9.

More K's you get, the faster you progress, since that is the most points you can gain when pitching. Also, think strategically...the hardest pitch to hit in all of baseball is a low and away slider in real life, so through low and away sliders...low and away change ups result in terrible swings and batters to roll over on pitches in real life, so throw them...the game is very advanced in that aspect with the pitching.
 
Yeah, whenever I make a pitcher I turn my attributes all the way up for velocity, then as far as you go up for movement...velocity and movement are the 2 most expensive attributes to move up, so get them as high as possible before you even start. Then, with the 500 or whatever skill points it gives you before the showcase, put as much as you can in K/9.

More K's you get, the faster you progress, since that is the most points you can gain when pitching. Also, think strategically...the hardest pitch to hit in all of baseball is a low and away slider in real life, so through low and away sliders...low and away change ups result in terrible swings and batters to roll over on pitches in real life, so throw them...the game is very advanced in that aspect with the pitching.
Thanks a bunch dude. I really don't know what I'm doing because I don't know much about baseball. I just started to get more into it like 3 years ago. There is a surprising amount to learn.

I'm trying to learn as I go, and that is kind of fun in itself, but it's harder if you don't have the basic baseball knowledge. I was especially lost trying to do a franchise mode because I have no idea about how mlb teams are run and what is realistic, or even the values of the players. I assume pitchers are more valuable etc.

For my pitcher, I made him like 6'5 and he has a windup where it's like an underhand, side arm type of deal. I figured that would be harder to hit in real life but it probably doesn't matter in this game. Anyway, the starting three pitches I chose were the 4 seam fb, screwball, and vulcan change. Not sure if those were good choices or not. I know I want the 4 seam for sure.

I think I might just start over and maybe see if I can get drafted higher too.
 
Thanks a bunch dude. I really don't know what I'm doing because I don't know much about baseball. I just started to get more into it like 3 years ago. There is a surprising amount to learn.

I'm trying to learn as I go, and that is kind of fun in itself, but it's harder if you don't have the basic baseball knowledge. I was especially lost trying to do a franchise mode because I have no idea about how mlb teams are run and what is realistic, or even the values of the players. I assume pitchers are more valuable etc.

For my pitcher, I made him like 6'5 and he has a windup where it's like an underhand, side arm type of deal. I figured that would be harder to hit in real life but it probably doesn't matter in this game. Anyway, the starting three pitches I chose were the 4 seam fb, screwball, and vulcan change. Not sure if those were good choices or not. I know I want the 4 seam for sure.

I think I might just start over and maybe see if I can get drafted higher too.

I always go with 4 seam, cutter, and 12-6 curve to start off, then add a circle-change and 2 seam, but that's mostly because that's what I throw in real life...best pitches I have encountered in the game as a pitcher are the cutter, slider, 4 seam with high velocity and high and inside in the strikezone, circle-change with high movement, and splitter with high velocity.

Cutter is a great strikeout pitch when you put your velocity all the way up when initially creating your guy...93-96 with movement as your starting off out pitch isn't a bad way to go, usually how I go about things.
 

Rubber Rim Job Podcast Video

Episode 3-14: "Time for Playoff Vengeance on Mickey"

Rubber Rim Job Podcast Spotify

Episode 3:14: " Time for Playoff Vengeance on Mickey."
Top