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Platform would definitely need to be mobile and touch friendly; that is to say, a mouse or joystick should not be necessary to play.
For example "80 Days" is a game that works on all platforms that seems like it was inspired by a board game that I've played before but can't recall.
I've always thought that the right development could make a multi-player Cthulhu PC/console game something really special. A core element of those games is the concept of insanity -- different things experienced by your character could cause them to go termporarily (or even permanently) insane. It's hard to simulate that in a tabletop game, but in a computer game, multiplayer, you could simulate it by having the insane players screen display images that do not comport with reality, and with what everyone else is seeing.
Your screen could show something that nobody else sees upon entering a room. Communications with other characters could be garbled, they could actually appear as enemies. You could see an enemy that needs fire to be destroyed, only there is no enemy and you're actually a pyromaniac. You could hear voices/sounds where there are none. Hysterical blindness, etc....The possibilities for simulating insanity in a way that actually impacts the game in a realistic manner would be abundant.
Could be a really fun way to implement that concept and actually have it work, rather than "your character is paranoid and cannot move for two rounds".
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