Been playing Gears 5 after signing up for the Game Pass with cloud gaming. Playing that shit on my past its prime PC and it runs more or less flawlessly.
As for the game, if you've played one Gears, you've played them all. Take a lot of cover, kill a lot of enemies that look more or less exactly the same, get annoyed at a random difficulty spike where the game developers decide it's time to sodomize you, and also annoyed at the various types of smaller enemies that rush toward you, but wriggle back and forth so they're difficult to target with a controller when you're being shot at by forty different greyish blurs in the distance...rinse, repeat.
The story is reasonably interesting and the voice acting is quality. It's also very pretty, and has a blessedly varied color palate by Gears standards. You spend a large chunk of the game either in the desert with blood red sand piled over everything or in the arctic with prevalent snow and ice.
The enemy rotation has been a little weak, though, and there are rarely encounters that feel very crafted like those fucking juggernaut Locust in the first game that would instakill you if they ran into you. Each of those segments felt specifically tailored to the scenario, whereas here they'll occasionally throw a super tough enemy at you, but often it's in environments that make those enemies annoying to fight rather than fun.
The act two boss fight is particularly annoying because the game essentially cripples you to make it more difficult, occasionally throwing up a red fog that's entirely in your character's head that obscures your vision and makes it damn near impossible to know if the boss is going to charge at you or leap at you, one of which requires you to hold your ground and the other to dodge. I find that to be bad game design. They couldn't figure out a way to make it more difficult organically so instead they just make it harder to see things.
As always, your AI teammates are the next best thing to completely fucking useless. They seem to mildly injure the enemy, but they'll rush into death with an urgency that would make Leeroy Jenkins proud and yet are rarely in a similar hurry to help you when you get downed.
I imagine I'll finish it, which is more than I can say for most games these days.