Jack Brickman
Hall-of-Famer
- Joined
- Aug 12, 2012
- Messages
- 38,457
- Reaction score
- 61,545
- Points
- 148
Metal Gear Solid V impressions:
I'm not really sure if the open world adds all that much to the game. The world is pretty big, but there's not a lot in it, so you just spend most of your time running or riding your horse from place to place and dodging the occasional patrol. One thing I don't like is that there are no actual people in the game world. It's just you and hundreds of Russian soldiers.
I do like that you can do multiple missions in one go, though. When you finish one, you just bring up the menu and select another without having to leave the game world. I also like that you can call in supply drops pretty much whenever you want to replenish your ammo and items. However, it is kind of annoying how little ammo Big Boss carries around for his tranquilizer pistol given that it's the most useful weapon in the game, which means you're forced to call in supply drops constantly. Your silencer is also next to worthless. You get about ten to fifteen shots with your tranq pistol before the silencer wears out, and if it wears out somewhere where you can't get a supply drop, you're fucked. I really hope this is something you can upgrade later, as it doesn't make the game more fun.
I also like that you progress organically. Want to open up a chopper drop point closer to your current location? Find the enemy's anti-air relays and blow them up. You can also prevent enemies from calling for back-up if you destroy their communications equipment. It's a nice touch that rewards you for being proactive. The game rarely tells you to destroy those things and doesn't mark them on your map, so it's up to you to find them and take them out as you see fit.
The whole Mother Base system is pretty cool too. I like being able to decide what I want to research. I also like seeking out soldiers in the field with good stats to knock out and fulton away to Mother Base. You get a nice feeling of accomplishment when you find a guy with awesome stats and successfully get him out of the field.
The gameplay is solid. If you've played Ground Zeroes, it's more of the same, albeit with a lot more weapon and equipment options. The only buddy I have right now is the horse, so I don't really know how the others impact the game. I did find the puppy, but he's not big enough yet to accompany me in the field. No sign of Quiet yet either, outside of the hospital section at the start of the game (pretty sure that was her that tried to kill you, at least).
Hard to comment on the story at this point since I haven't really been exposed to much of it. The intro was cool, but since then there hasn't been a ton of development outside of a brief appearance by Skullface.
Overall, it's a fun game. It's cool to just kind of be handed the keys and told to accomplish objectives however you see fit with whatever equipment you like best. It's also great to know that you'll spend the game unlocking tons of cool new things to play with.
I'm not really sure if the open world adds all that much to the game. The world is pretty big, but there's not a lot in it, so you just spend most of your time running or riding your horse from place to place and dodging the occasional patrol. One thing I don't like is that there are no actual people in the game world. It's just you and hundreds of Russian soldiers.
I do like that you can do multiple missions in one go, though. When you finish one, you just bring up the menu and select another without having to leave the game world. I also like that you can call in supply drops pretty much whenever you want to replenish your ammo and items. However, it is kind of annoying how little ammo Big Boss carries around for his tranquilizer pistol given that it's the most useful weapon in the game, which means you're forced to call in supply drops constantly. Your silencer is also next to worthless. You get about ten to fifteen shots with your tranq pistol before the silencer wears out, and if it wears out somewhere where you can't get a supply drop, you're fucked. I really hope this is something you can upgrade later, as it doesn't make the game more fun.
I also like that you progress organically. Want to open up a chopper drop point closer to your current location? Find the enemy's anti-air relays and blow them up. You can also prevent enemies from calling for back-up if you destroy their communications equipment. It's a nice touch that rewards you for being proactive. The game rarely tells you to destroy those things and doesn't mark them on your map, so it's up to you to find them and take them out as you see fit.
The whole Mother Base system is pretty cool too. I like being able to decide what I want to research. I also like seeking out soldiers in the field with good stats to knock out and fulton away to Mother Base. You get a nice feeling of accomplishment when you find a guy with awesome stats and successfully get him out of the field.
The gameplay is solid. If you've played Ground Zeroes, it's more of the same, albeit with a lot more weapon and equipment options. The only buddy I have right now is the horse, so I don't really know how the others impact the game. I did find the puppy, but he's not big enough yet to accompany me in the field. No sign of Quiet yet either, outside of the hospital section at the start of the game (pretty sure that was her that tried to kill you, at least).
Hard to comment on the story at this point since I haven't really been exposed to much of it. The intro was cool, but since then there hasn't been a ton of development outside of a brief appearance by Skullface.
Overall, it's a fun game. It's cool to just kind of be handed the keys and told to accomplish objectives however you see fit with whatever equipment you like best. It's also great to know that you'll spend the game unlocking tons of cool new things to play with.