@gourimoko Just to add a bit to my previous post now that I'm done with work, took the dogs out, and am chilling...
Don't know if you've played the Dishonored games, but I love stealth like that. They openly encourage exploration and trying multiple things. Sometimes I'd decimate all the guards for fun with some batshit crazy abilities and then load my save and do the stealth play-through, since that was the way I ultimately chose to play the game (no kills, KOs only). Sometimes I'd get through a section successfully, but not as neatly as I hoped, so I'd just reload my save and do it over. Love games that give you that option. Checkpoint based games are the worst when it comes to stealth. Forces perfection every time, which just isn't practical considering sometimes you fail for reasons you can't prevent or can't predict.
So I definitely appreciate Wolfenstein's decision to allow quicksaves in the sequel. Makes stealth much more usable without being frustrating like it tended to be in the first game. I also like how the game rewards you for doing things. You kill ten people in stealth mode, you get a 10% bonus to your movement speed. Then there's another tier after that (not sure if it's 20 or more...don't remember) where you get another bonus. There are categories for almost every way you might chose to play the game. Ten headshots improves your damage while aiming down the sights, for example. Makes the game more fun because you're constantly rewarded. The first game did this as well but it seems a bit deeper in the sequel, and it tracks your progress with on-screen updates so you always know how far you are away from another upgrade without having to open the menu. Smart design.
One other improvement is that you get an added bonus for taking out commanders. In the first game, the only bonus to killing them was that, once all commanders in an area were dead, there was no one to call reinforcements. In the sequel, you get that, but commanders also drop a code. When you kill all the commanders in a section of the map, the secrets from that area appear on your map. I like that change as well, as it means less searching through every corner of the map looking for someone's diary.
Thus far, it's like playing an improved, more usable version of the first game. Most of the improvements outside of the graphics are quality of life upgrades. And I'm fine with that, because again, the first game and its expansion were fucking great. I'm looking forward to getting more into the meat of the story, as the first few levels basically exist to set up the rest of the game and remind you of events from the first. Also, the intro to this game had a five minute or so recap of the first game. I love that! Why don't more games do that? Most of the time, by the time the sequel rolls around, all I remember is bits and pieces of the first game, and yet recap videos are rare as hell.