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Mass Effect 3

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This game is not up Corey's alley but I advise him to check it out anyways.

Unbelievable that this shit comes out in a month. Time is flying. I have a horrid feeling that it will disappoint me massively, but it's Bioware...they can't let me down. What I mainly want is a plethora of big, tough choices/story options and a multitude of different endings to make me want to play through 5 times like I did ME2.

I know the gameplay will be rock solid because it's just building off of ME2 instead of the total restructuring that they did after ME1. But stuff like the rail shooter level has me scared that they will fudge this up.
 
Just placed my preorder yesterday. Psyched.
 
This game is not up Corey's alley but I advise him to check it out anyways.

Unbelievable that this shit comes out in a month. Time is flying. I have a horrid feeling that it will disappoint me massively, but it's Bioware...they can't let me down. What I mainly want is a plethora of big, tough choices/story options and a multitude of different endings to make me want to play through 5 times like I did ME2.

I know the gameplay will be rock solid because it's just building off of ME2 instead of the total restructuring that they did after ME1. But stuff like the rail shooter level has me scared that they will fudge this up.

If it is disappointing I would blame EA more then Bioware... They have been going away from what made them a good dev studio since EA picked them up, which is not surprising imo if you look at EA's history of purchasing dev studios... I bet MS has been kicking themselves since EA made it cross platform because MS could have bought Bioware after ME1, keeping all Bioware games exclusive to the 360 and didn't take the chance
 
http://www.vg247.com/2012/02/03/mass-effect-3-ending-may-hurt-but-keep-your-saves/

Mass Effect 3 ending may hurt – but keep your saves
Story by Brenna Hillier

Not every Commander Shepard fan is going to be happy at the end of Mass Effect 3, but don’t put your hard drive out the airlock just yet.

Although the franchise is alost certain to continue, Mass Effect 3 is expected to end the current story arc, completing the adventures of Shepard, a prospect some gamers are a little concerned about – especially given BioWare’s liking for terribad endings.

“We want the outcomes to be satisfying to the player. That doesn’t necessarily mean they’re all going to be happy or positive,” associate producer Mike Gamble told Gamerzines.

“It’s going to make some people extremely happy. It’s going to make some people angry,” he later told Eurogamer.

“But that’s part of it, right? To invoke the emotion putting some of these stories to bed will naturally bring up. I honestly think the player base is going to be really happy with the way we’ve done it. You had a part in it. Every decision you’ve made will impact how things go. The player’s also the architect of what happens.

“You’ll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we’re going to provide some answers to these people.”


Regardless of what happens to your Commander Shepard, future games will have different protagonists – but Gamble hinted it might be worthwhile holding onto your save anyway.

“It wouldn’t be a bad idea. Obviously I can’t say anything, but it wouldn’t be a bad idea,” he said.


Some player scan’t envision a Mass Effect game without Shepard, but Gamble told OXM there are plenty of avenues to explore.

“Without going down any specific path, you can think of many, many different areas throughout the IP, throughout the history, where there are large wars to be won, large battles to be had, and a lot of development to be done around where these races came from, how they came about. We have so much to draw from,” he said.

Mass Effect 3 is due on PC, PlayStation 3 and Xbox 360 in March, with a demo this month.

Thanks, Shack, Evil Avatar.
 
Well, there's going to be a few different endings at least, right? I'm sure some are bad some are good.
 
Well, there's going to be a few different endings at least, right? I'm sure some are bad some are good.

You are correct,

http://www.vg247.com/2011/08/25/mass-effect-3-features-a-terribad-ending-option/

Mass Effect 3 features a terribad ending option
Story by Brenna Hillier
Thu, Aug 25, 2011 | 04:01 BST

We’ve suspected for some time that Commander Shepard could die in Mass Effect 3, but did you know everyone else can, too? Some Mass Effect 1 and 2 spoilers ahead.

Speaking to BioWare community manager Mike Gamble at gamescom, NowGamer asked if it were possible for Shepard to fail to stop the Reapers, a race of sentient machines, from destroying all biological life throughout the universe.

Gamble said “Yes”. Twice.

BioWare has indicated that Shepard’s success against the Reapers will vary depending on how united the disparate species are – clearly there’s room for epic failure
.

In Mass Effect 2, it was possible for Commander Shepard to succeed against the Collectors but die in the process, leaving players to try again or start a fresh save in the third title.

Mass Effect 3 is due in March on PC, PlayStation 3 and Xbox 360.
 
This should be awesome.
 
Screen shots and vid on linked page

http://loudmouthedgamers.com/blog/2...voice-acting-trailer-includes-jessica-chobot/


Mass Effect 3 Voice Acting Trailer Includes Jessica Chobot
By Dillon Skiffington (Editor in Chief) on 31 January 2012

Electronic Arts and BioWare have released the latest trailer for their upcoming game Mass Effect 3. Returning are the likes of Martin Sheen (The Illusive Man), Jennifer Hale (FemShep), Seth Green (Joker), and Keith David (Admiral Anderson). While Freddy Prince Jr. (James Vega) and Jessica Chobot (Diana Allers) both make their debuts.

The inclusion of Jessica Chobot was stunning for long time Mass Effect fans. The decision is likely to cause even more controversy than the inclusion of Yvonne Strahovski (Miranda Lawson) in the most recent installment in the franchise. Diana bares a vague resemblance to Chobot, and hopefully she fits in well, although the trailer doesn’t appear to be too promising, our Editor In Chief felt as if she looked out of place already.

Draw your own conclusions and share what you though in the comment box below!

ALSO
The AAN (Aliance News Networks Posts) started today they are similar to the Cerbus Daily News updtes that were done for ME2.
 
http://www.vg247.com/2012/02/08/maintaining-mass-effect-90-minutes-with-single-player/

Maintaining Mass Effect: 90 minutes with ME3 single-play
Story by Stace Harman

Buckle-up soldier; the Reapers are at the door and Shepard’s got a universe to save. Stace Harman goes hands-on with the first 90 minutes of Mass Effect 3 and chats to Bioware’s Mike Gamble about the evolution of a franchise.

Relief.

That’s the feeling that washes over me after playing through the first 90 minutes of Mass Effect 3. Relief that Bioware hasn’t screwed it up, that EA’s Galaxy at War gubbins hasn’t diluted the core, that Mass Effect is still very much Mass Effect.


It feels like we’ve all been talking so much about the provocative inclusion of multiplayer that the single-player narrative-driven crux of the game – the entire point of the game, no less – has gotten lost in the hubbub. Thankfully, upon sitting down with Shepard, Mass Effect 3 very quickly reminds me that there’s a fight to be finished and a tale to be told, but only to those that want to hear it.

One of the very first choices to be made is the kind of Mass Effect experience that you want to have. It’s an explicit choice made from three menu options: Action, RPG or Story. Those that bring with them a battle-worn Shepard from previous instalments will likely plump for RPG, in which you’re responsible for all customisation and dialogue choices – for many, this is what Mass Effect has always been about.

New players, lured by adrenaline-fuelled gameplay videos, or those that have always found Shepard to use too much lip and not enough gun, can opt for Action, in which conversations play as cut scenes; the choices made for you in advance and with an eye to getting you back to the fight as soon as possible. Finally, Story makes combat that much easier to ensure that narrative flow takes precedence.
Regardless of your play style, it appears that all areas of Mass Effect 3 have been buffed to a fine sheen as Bioware and EA look to satisfy itchy trigger fingers and galactic lore-hunters alike.

“Moving into Mass Effect 3 the increased RPG mechanics were really important to us, we didn’t want to alienate any sort of audience,” explains associate producer Mike Gamble. “Some people want to really dive deep into the customisation and we wanted to support that. We’ve brought back a lot of the weapon and armour customisation; RPG elements that may have gotten lost over time.

“But we also wanted to support any new players and not assume you have knowledge of the previous games. It’s designed so that you can jump into and understand what’s happening in the first hour of the game and know what you need to do. We wanted to be able to encourage both sets of players.”

Sometimes, it pays to pursue a narrow slice of the gaming community and craft a game that doesn’t try to be all things to all people, but if you are going to try to please everyone it pays to have the resources to back your ambition.

Evolution of the species
It’s been a little over four years since the original Mass Effect launched and so Bioware must be commended for the progress it has made with the Unreal Engine, the scale and beauty of some of Mass Effect 3’s opening scenes is genuinely impressive. Behind the scenes, less obvious but more important changes have been made both to the overall game mechanics and environment design, as Gamble explains.

“There was a big leap from the first game to the second in terms of the combat and gameplay systems,” he says.

“Going from Mass 2 to 3, we wanted to refine those changes but also make some new additions. Even small things like cover movement and the ability to climb ladders and jump down drops – it changes the way we design our levels and makes the gameplay experience a lot more visceral.”

These changes are barely noticeable when you’re absorbed in Mass Effect’s universe, which is exactly as it should be – instead, they simply serve to make the experience slicker and ensure it’s less likely that you’ll spend time wondering why a galactic hero can’t traverse a one metre gap in the floor.

Mass Effect’s evolution isn’t confined only to game play mechanics and visual fidelity, of course. The characters have come a long way too and depending on the choices you made in previous games, or via the interactive primer at the start of this one, some familiar faces from Shepard’s past make a reappearance.

All have been changed by their experiences – Liara, in particular, has come a long way since Shepard rescued her from the ruins on Therum – and some will offer you a warmer welcome than others, but each of their stories will be resolved by the time the Reaper invasion has played out.

“It’s been emotional for us to develop these characters over the last decade or so,” says Gamble. “A lot of us are very close to them and so we’ve been intent on wrapping up these plot lines and characters in a way that will be satisfying for everyone. “It’s been a ride for us and we’re looking forward to finding out what everyone thinks.”

As I alluded to at the start, I’ve been sceptical of EA’s strategy with Mass Effect 3. But for all the hoo-ha about what female Shepard will look like and on how many fronts or in how many modes the Galaxy at War will play out, there remains cracking yarn of intergalactic politics and survival to be concluded.

Those that have been apprehensively anticipating the concluding part of Bioware’s trilogy can, like me, breathe a sigh of relief: there’s still choices to be made, customisation to tinker with and a sprawling universe to be explored. Thankfully, Mass Effect is still very much Mass Effect
.
 
http://www.vg247.com/2012/02/10/me3-femshep-trailer-goes-into-action-fit/

ME3: Femshep trailer goes into action fit
Story by Johnny Cullen Fri, Feb 10, 2012 | 17:00 GMT

EA, as promised, has released the Femshep-specific story trailer for Mass Effect 3. This is properly OTT with action, as well as glimpses of cameos from some well-know locations and characters. Get it after the break, but be warned: it might be pretty spoilerific for some people.

The BioWare RPG launches on March 6 in the US and March 9 in the UK for PS3, 360 and PC.

(Youtube is blocked at the work place go to the link to see the trailer)
 
Damn only a month until this game is out!
 
Got early access to the single player demo

The 2 levels are the ones that were shown at e3 so if you watched those you already know the basics of what you are going to see about 45 minuets to an hour of gameplay. The game seems to have a much faster pace but that is what I would expect for the conclusion installment of any series

RPG elements are back, not in the scope of one but in between 1 and 2.. Leveling works similar to 2 and once you get to a higher level they branch out, like the 4th level in 2. This can happen 3 times with each power and each squad member had 6 powers with Shepard having 8.

Combat is like 2, aiming seemed a tad off until turned camera sensitivity to high and powers seems to have a much faster cool down, similar to 1. Sqaud ai seems a tad better for leaving ai use powers on, I usually play with it off in the both of the previous games because it was pretty bad. Also the squad ai in relation to taking cover is way better than previous two games

It's a gamplay demo, not much story is given, no choices besides minor dialogue ones were given, usually just 2 options.. There are some interesting cameos from both games, the extent of these former squad members is not given away.

The new mechanics in combat adapt some things from Gears, like rolling, more emphasis on CQC. Enemies flank with almost instantly and there seems to be a wider variation of them.

It didn't really feel much different than 2 overall and adding back in more rpg mechanics is going to help it from getting stale in combination with a wider variation of enemies..
 
Got early access to the single player demo

The 2 levels are the ones that were shown at e3 so if you watched those you already know the basics of what you are going to see about 45 minuets to an hour of gameplay. The game seems to have a much faster pace but that is what I would expect for the conclusion installment of any series

RPG elements are back, not in the scope of one but in between 1 and 2.. Leveling works similar to 2 and once you get to a higher level they branch out, like the 4th level in 2. This can happen 3 times with each power and each squad member had 6 powers with Shepard having 8.

Combat is like 2, aiming seemed a tad off until turned camera sensitivity to high and powers seems to have a much faster cool down, similar to 1. Sqaud ai seems a tad better for leaving ai use powers on, I usually play with it off in the both of the previous games because it was pretty bad. Also the squad ai in relation to taking cover is way better than previous two games

It's a gamplay demo, not much story is given, no choices besides minor dialogue ones were given, usually just 2 options.. There are some interesting cameos from both games, the extent of these former squad members is not given away.

The new mechanics in combat adapt some things from Gears, like rolling, more emphasis on CQC. Enemies flank with almost instantly and there seems to be a wider variation of them.

It didn't really feel much different than 2 overall and adding back in more rpg mechanics is going to help it from getting stale in combination with a wider variation of enemies..


Taking the gameplay of 2 and infusing it with RPG elements from 1? Nice.
 
Demo comes out tuesday. Got early access to the MP. SOOO pumped.

I'm going to run shit with the Drell. :chuckles:

If anyone else has early access and wants to test it out with me and play some MP just add me on xbox.

xxBUCK NUTSxx
 

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