gourimoko
Fighting the good fight!
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I guess I've always looked at it slightly differently.
Like okay, my character is a shmuck compared to the previous hero. But the point of the game is creating the story for my character to be even greater than the previous hero. While I've felt that my character was inferior earlier in the game, it made the character feel more authentic for overcoming his own obstacles. My DAI guy has united a nation, defeated 10 dragons, sealed the rift, and rebuilt the templars/circle in a better image. Did my DA2 character do half of that? Not a chance.
Did you stop a Blight though? (I haven't played DAI, btw). By comparison, DA2 felt weak compared to DA:O... Like, super fucking weak.
Also, Revan was damn near like Anakin/Luke levels of badass, and they made sure you knew it.
The Exile was always framed as being something less than Revan.
I don't get attached to a character. I get attached to the world. You can tell me a million stories from that world.
I think this is the big difference here.
To me, the protagonist is a huge part of the game. Very few games, for me, work without a strong protagonist and a deep story around him. Planescape: Torment, FFVI, FFXII, Phantasy Star, Morrowind/Oblivion and the Fallout series are a few examples that come to mind.
Skyrim is an example that doesn't work for me very well.
But give me a phenomenal protagonist with a deep story centered around that person and I think that's the ultimate trump card.
It's why I put FFX over FFVII as I got older. Tidus' story was just, better, even though FFVII's world was far more interesting; Tidus was the superior protagonist to Cloud (not saying Cloud was a slouch)...
Xenogear's Fei Fong Wong is the ultimate example of what I'm talking about.