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COD vs Battlefield

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I love how hard people try to argue this. They're fucking video games.

I'm embarrassed to admit that I used to get really fucking angry over this. Then I realized who the fuck cares.
 
Just got that email I love seeing every year; "Amazon Has Shipped Your Order Of COD: Ghosts".
 
I have not played either since the original's. Broke my promise to myself to never purchase another EA title and picked up BF4. I played the single player first was an 8 hour play through on normal mode. Was entertaining for the most part but got boring along the way in spots.

I remember why I disliked the first battle field, its chaotic with all those vehicles and people on one server. I am an old schools CS and Sof2 player, so I preferred the FPS games with out vehicles. That said I am trying to let it grow on me, trying to learn how to play more as a team with the squads instead of my run and gun style of the past. I just hit rank 7 and now that I am getting some weapon modifications and upgrades it is becoming a more enjoyable experience.

Cod I never really liked, not sure why. I will probably pick it up after some more BF4 time will tell.

I play on a PC and my Origin is Oldpreacher if you want to add me. I still suck at the game but meh its a time sink when I need one.
 
The 64 player Conquest games are bogging down on my PS4 I've noticed. I forgot to take a video of it, though as I was scoring too many points with med kits.
 
The 64 player Conquest games are bogging down on my PS4 I've noticed. I forgot to take a video of it, though as I was scoring too many points with med kits.

What do you mean by 'bogging down'?
 
I'm embarrassed to admit that I used to get really fucking angry over this. Then I realized who the fuck cares.

Well, I think the argument does matter from a gaming standpoint. Every generation of games has gotten progressively easier to play, and progressively easier to "win." Winning has been redefined, so that it encompasses more people. PvP style games are less abundant, as it's more important to play with a team. Single-player games are strongly encouraged to be easier, and have online options.

The point is that games have become easier to appeal to the general population. The problem this creates is that easier games breeds poor gamers which then require even still easier games - hence a downward spiral of game difficulty. This also tends to create games that are identical to one another, using the same engines, texture libraries, control schemes, etc etc -- because these gaming schools dictate the idea that you should be able to pick a controller and play, without any need for reading or testing. This means that if one game mechanic becomes incredibly popular, then all other games should have a very good reason for doing something different. This is both good and bad.

But concisely, the problem that I had with CoD4 specifically, and every version since, is that it became the go-to model for all first person shooters thereafter. Call of Duty became so popular, so commonplace, that even Microsoft has shifted Halo to play more like Call of Duty, rather than just expounding on what they had - which ruined the game for many of us who were very seriously involved in the Halo gaming community (as in MLG, sponsoring, local/regional tournaments, streaming, etc). Halo was a big part of my life because it was my primary tournament at my local game store. I made thousands of dollars on Halo, and other competitive games like Street Fighter at my store. I was also on a Halo team that traveled to play games, and we've had our games streamed quite a bit.

So what changed? Lots of things. Of course the business model changed because LAN games on consoles are a thing of the past. But CoD just isn't as competitive, IMHO, as games like Halo or RB6, Unreal Tournament, or even BF. So when kids want to play a game, they'll want to login to XBLive (no more in your face LAN games with people screaming) and play CoD, die a thousand times, and it's okay - they leveled up. Rush for weapons? Nah, I got my load out.. I earned it a hundred deaths ago...

Whereas in a game like Halo, how many times you die is of equal importance to how many kills you get. And there are no advantages that one team has over the other. It's a more skilled based game. And this can be said for different games for different reasons based on their game mechanics. But from my experience with CoD:MW1-2, this is completely the opposite. Starting out in the game, the team is really irrelevant, as is the preceding battle. Whether you win or lose, it doesn't matter, because you're instantly rewarded with +XP on the individual kill! Leveling up becomes addictive, and all of a sudden, the battle is just the backdrop for getting a maxed out character. Everything else is really just of secondary importance.

So that's why I, personally, have a problem with CoD, and think it's really just destroyed the FPS competitive gaming community. Unfortunately this gaming concept has spilled over into every genre that I like to play including RPGs, Action, Adventure, and sadly Fighters.
 
Well, I think the argument does matter from a gaming standpoint. Every generation of games has gotten progressively easier to play, and progressively easier to "win." Winning has been redefined, so that it encompasses more people. PvP style games are less abundant, as it's more important to play with a team. Single-player games are strongly encouraged to be easier, and have online options.

The point is that games have become easier to appeal to the general population. The problem this creates is that easier games breeds poor gamers which then require even still easier games - hence a downward spiral of game difficulty. This also tends to create games that are identical to one another, using the same engines, texture libraries, control schemes, etc etc -- because these gaming schools dictate the idea that you should be able to pick a controller and play, without any need for reading or testing. This means that if one game mechanic becomes incredibly popular, then all other games should have a very good reason for doing something different. This is both good and bad.

But concisely, the problem that I had with CoD4 specifically, and every version since, is that it became the go-to model for all first person shooters thereafter. Call of Duty became so popular, so commonplace, that even Microsoft has shifted Halo to play more like Call of Duty, rather than just expounding on what they had - which ruined the game for many of us who were very seriously involved in the Halo gaming community (as in MLG, sponsoring, local/regional tournaments, streaming, etc). Halo was a big part of my life because it was my primary tournament at my local game store. I made thousands of dollars on Halo, and other competitive games like Street Fighter at my store. I was also on a Halo team that traveled to play games, and we've had our games streamed quite a bit.

So what changed? Lots of things. Of course the business model changed because LAN games on consoles are a thing of the past. But CoD just isn't as competitive, IMHO, as games like Halo or RB6, Unreal Tournament, or even BF. So when kids want to play a game, they'll want to login to XBLive (no more in your face LAN games with people screaming) and play CoD, die a thousand times, and it's okay - they leveled up. Rush for weapons? Nah, I got my load out.. I earned it a hundred deaths ago...

Whereas in a game like Halo, how many times you died is equally as important as how many kills you got. And there are no advantages that one team has over the other. It's a more skilled based game. And this can be said for different games for different reasons based on their game mechanics. But from my experience with CoD:MW1-2, this is completely the opposite. Starting out in the game, the team is really irrelevant. Whether you win or lose it doesn't matter, because you're instantly rewarded with +XP! Leveling up becomes addictive, and all of a sudden, the battle is just the backdrop for getting a maxed out character. Everything else is really just of secondary importance.

So that's why I, personally, have a problem with CoD, and think it's really just destroyed the FPS competitive gaming community.

This is why I play Team Fortress 2. No levels. No bullshit. I equip a bow and arrow and everyone dies.

And I buy hats. So many fucking hats.
 
This is why I play Team Fortress 2. No levels. No bullshit. I equip a bow and arrow and everyone dies.

And I buy hats. So many fucking hats.

A great example of a truly competitive game that requires pure skill..
 
A great example of a truly competitive game that requires pure skill..

Unless you play phlog Pyro or beggar's Soldier. Or Heavy. Or Demo.

And if you do, fuck you. Seriously. Fuck you.

Edit: And for the record, I used to play TF2 competitively 6v6 and was actually kind of good at it. But now I mostly just play on 24/7 Dustbowl servers because, let's be real here, Dustbowl is the greatest map in the history of ever.
 
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What do you mean by 'bogging down'?

Try a conquest map in Operation Locker and wait until everyone starts going nuts around the C flag. Between med kits, revives, and 300 grenades going off there is a noticeable frame rate drop and a general lagginess.
 
While I agree that CoD has lowered the overall difficulty of multiplayer FPS's, there are still games out there with high skill gaps that are doing extremely well (League of Legends, Dota 2) but neither of those are FPS. CS:GO is the closest thing to a high skill gap competitive FPS but it lacks any kind of player base that even touches any of the aforementioned games.

Not trying to derail this thread, but I've always been a BF player so I obviously think these games are way better. CoD is just too run and gun for me, death is meaningless. I'm also very glad that BF4 has added Defuse mode(CS mode essentially), hopefully this breeds some type of competitive play in BF4.
 
Unless you play phlog Pyro or beggar's Soldier. Or Heavy. Or Demo.

And if you do, fuck you. Seriously. Fuck you.

Edit: And for the record, I used to play TF2 competitively 6v6 and was actually kind of good at it. But now I mostly just play on 24/7 Dustbowl servers because, let's be real here, Dustbowl is the greatest map in the history of ever.

Nope, sorry, de_dust2!!!
 

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