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COD vs Battlefield

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Well, I think the argument does matter from a gaming standpoint. Every generation of games has gotten progressively easier to play, and progressively easier to "win." Winning has been redefined, so that it encompasses more people. PvP style games are less abundant, as it's more important to play with a team. Single-player games are strongly encouraged to be easier, and have online options.

The point is that games have become easier to appeal to the general population. The problem this creates is that easier games breeds poor gamers which then require even still easier games - hence a downward spiral of game difficulty. This also tends to create games that are identical to one another, using the same engines, texture libraries, control schemes, etc etc -- because these gaming schools dictate the idea that you should be able to pick a controller and play, without any need for reading or testing. This means that if one game mechanic becomes incredibly popular, then all other games should have a very good reason for doing something different. This is both good and bad.

But concisely, the problem that I had with CoD4 specifically, and every version since, is that it became the go-to model for all first person shooters thereafter. Call of Duty became so popular, so commonplace, that even Microsoft has shifted Halo to play more like Call of Duty, rather than just expounding on what they had - which ruined the game for many of us who were very seriously involved in the Halo gaming community (as in MLG, sponsoring, local/regional tournaments, streaming, etc). Halo was a big part of my life because it was my primary tournament at my local game store. I made thousands of dollars on Halo, and other competitive games like Street Fighter at my store. I was also on a Halo team that traveled to play games, and we've had our games streamed quite a bit.

So what changed? Lots of things. Of course the business model changed because LAN games on consoles are a thing of the past. But CoD just isn't as competitive, IMHO, as games like Halo or RB6, Unreal Tournament, or even BF. So when kids want to play a game, they'll want to login to XBLive (no more in your face LAN games with people screaming) and play CoD, die a thousand times, and it's okay - they leveled up. Rush for weapons? Nah, I got my load out.. I earned it a hundred deaths ago...

Whereas in a game like Halo, how many times you die is of equal importance to how many kills you get. And there are no advantages that one team has over the other. It's a more skilled based game. And this can be said for different games for different reasons based on their game mechanics. But from my experience with CoD:MW1-2, this is completely the opposite. Starting out in the game, the team is really irrelevant, as is the preceding battle. Whether you win or lose, it doesn't matter, because you're instantly rewarded with +XP on the individual kill! Leveling up becomes addictive, and all of a sudden, the battle is just the backdrop for getting a maxed out character. Everything else is really just of secondary importance.

So that's why I, personally, have a problem with CoD, and think it's really just destroyed the FPS competitive gaming community. Unfortunately this gaming concept has spilled over into every genre that I like to play including RPGs, Action, Adventure, and sadly Fighters.

I was just talking to my buddy about games getting so much easier. Remember in the past where if you died you had to go back a ways in the game? If you ran out of lives it was possible to have an actual "game over." Now if you get stuck on a boss battle or a specific spot you just keep on trying until you get it. There's no real consequences to losing.
 
I was just talking to my buddy about games getting so much easier. Remember in the past where if you died you had to go back a ways in the game? If you ran out of lives it was possible to have an actual "game over." Now if you get stuck on a boss battle or a specific spot you just keep on trying until you get it. There's no real consequences to losing.

This is lost in all games now. All the classic games gave meaning to death. Everquest you used to have to spawn back in your home city and run back to get your body/gear. Counter-strike you died and had to wait for the round to end. Even League of Legends made Dota's idea easier by removing the gold penalty for dieing that Dota 2 still implements.

A lot of these ideas would go over extremely poorly by the general population now, which I think is one reason League is more played than Dota 2. CoD can be part of the reason that people have become impatient with waiting in games but I think its just a generational thing.
 
While I agree that CoD has lowered the overall difficulty of multiplayer FPS's, there are still games out there with high skill gaps that are doing extremely well (League of Legends, Dota 2) but neither of those are FPS. CS:GO is the closest thing to a high skill gap competitive FPS but it lacks any kind of player base that even touches any of the aforementioned games.

Not trying to derail this thread, but I've always been a BF player so I obviously think these games are way better. CoD is just too run and gun for me, death is meaningless. I'm also very glad that BF4 has added Defuse mode(CS mode essentially), hopefully this breeds some type of competitive play in BF4.

Remember how hard the Mario games were? Mario 2 and 3 weren't easy without lots of practice. Super Mario World still, took quite a few deaths before you'd likely beat it on the first run. But now a days.. well.. let's just say in general, this is the kind of shit I'm talking about..

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Okay I lied, I picked the digital deluxe version of bf4 last night for 25 dollars. Couldn't pass on it for that much.

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Does anyone play BF4 for PS4? I can't find a squad that actually sticks together. Everybody does their own thing and it's starting to piss me off. These 64 player maps call for someone to have your back.
 
Does anyone play BF4 for PS4? I can't find a squad that actually sticks together. Everybody does their own thing and it's starting to piss me off.

I am actually surprised with how people stick together/call out on COD for 360. I am not a big talker on there, only if I play in the clan matches, but nice to see people call out, etc..but for every one of those, you get the ten 15 year olds with the gamertag "yolo SWAG broh" talking their nonsense.
 
I am actually surprised with how people stick together/call out on COD for 360. I am not a big talker on there, only if I play in the clan matches, but nice to see people call out, etc..but for every one of those, you get the ten 15 year olds with the gamertag "yolo SWAG broh" talking their nonsense.

The One and PS4 communities are obviously much smaller so I sort of expected to run into a lot of lone wolf run and gunners, but damn, it's really difficult to wander around these huge maps, get to your base, then die immediately because the other guys wanted to run into a beehive. It takes a lot of time to sneak around and play it smart.

I know what you mean about the teenagers though. The worst is when they make girly noises with music blaring in the background.
 
I was just talking to my buddy about games getting so much easier. Remember in the past where if you died you had to go back a ways in the game? If you ran out of lives it was possible to have an actual "game over." Now if you get stuck on a boss battle or a specific spot you just keep on trying until you get it. There's no real consequences to losing.

Funny, my cousin and I were just having a similar discussion the other day, as he was considering buying an old sega genesis console he found on ebay. One of my favorite classic consoles tbh, solely based on some of the titles.

Anyhow, I remember when they created games you had to beat in one sitting, and if you lost all your lives, you would have to start the whole game over. Talk about consequences. :chuckles:

Nowadays I find no enjoyment in solo campaigns. Unless it is an RPG with a great story line (Mass Effect) or simply a game I have been following for over a decade (Halo), I don't even bother. For example, I owned MW2, MW3, and now Ghosts (having played the first 2 extensively) and I never even touched the story modes.

It would be interesting to see some classic story modes remade on these next gen consoles.
 
Well, I think the argument does matter from a gaming standpoint. Every generation of games has gotten progressively easier to play, and progressively easier to "win." Winning has been redefined, so that it encompasses more people. PvP style games are less abundant, as it's more important to play with a team. Single-player games are strongly encouraged to be easier, and have online options.

The point is that games have become easier to appeal to the general population. The problem this creates is that easier games breeds poor gamers which then require even still easier games - hence a downward spiral of game difficulty. This also tends to create games that are identical to one another, using the same engines, texture libraries, control schemes, etc etc -- because these gaming schools dictate the idea that you should be able to pick a controller and play, without any need for reading or testing. This means that if one game mechanic becomes incredibly popular, then all other games should have a very good reason for doing something different. This is both good and bad.

But concisely, the problem that I had with CoD4 specifically, and every version since, is that it became the go-to model for all first person shooters thereafter. Call of Duty became so popular, so commonplace, that even Microsoft has shifted Halo to play more like Call of Duty, rather than just expounding on what they had - which ruined the game for many of us who were very seriously involved in the Halo gaming community (as in MLG, sponsoring, local/regional tournaments, streaming, etc). Halo was a big part of my life because it was my primary tournament at my local game store. I made thousands of dollars on Halo, and other competitive games like Street Fighter at my store. I was also on a Halo team that traveled to play games, and we've had our games streamed quite a bit.

So what changed? Lots of things. Of course the business model changed because LAN games on consoles are a thing of the past. But CoD just isn't as competitive, IMHO, as games like Halo or RB6, Unreal Tournament, or even BF. So when kids want to play a game, they'll want to login to XBLive (no more in your face LAN games with people screaming) and play CoD, die a thousand times, and it's okay - they leveled up. Rush for weapons? Nah, I got my load out.. I earned it a hundred deaths ago...

Whereas in a game like Halo, how many times you die is of equal importance to how many kills you get. And there are no advantages that one team has over the other. It's a more skilled based game. And this can be said for different games for different reasons based on their game mechanics. But from my experience with CoD:MW1-2, this is completely the opposite. Starting out in the game, the team is really irrelevant, as is the preceding battle. Whether you win or lose, it doesn't matter, because you're instantly rewarded with +XP on the individual kill! Leveling up becomes addictive, and all of a sudden, the battle is just the backdrop for getting a maxed out character. Everything else is really just of secondary importance.

So that's why I, personally, have a problem with CoD, and think it's really just destroyed the FPS competitive gaming community. Unfortunately this gaming concept has spilled over into every genre that I like to play including RPGs, Action, Adventure, and sadly Fighters.

This post reminded me of the good ole days when I'd play Gears of War 2. RIP
 
I played BF4 campaign.....it was alright, didn't have Live (online) when I rented it, so I have no idea about online play for it. May rent it again since I now have online again since I've moved and it took a while to get internet back on.

I played CoD - Ghosts......campaign was decent. Online..........Extinction is only mode worth playing. Multiplayer sucks it big time with this one.

To be honest, wasn't really thrilled with either.
 
I played BF4 campaign.....it was alright, didn't have Live (online) when I rented it, so I have no idea about online play for it. May rent it again since I now have online again since I've moved and it took a while to get internet back on.

I played CoD - Ghosts......campaign was decent. Online..........Extinction is only mode worth playing. Multiplayer sucks it big time with this one.

To be honest, wasn't really thrilled with either.

Considering that multiplayer is pretty much the whole game in BF, I'd say that you didn't really play BF.
 
I'm old enough to remember when battlefield games didn't even include a single player campaign. It is a huge waste of resources if you ask me.

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Let's put it this way. Battlefield is for people who actually understand guns, have fired guns, and have an appreciation for the control needed to master a particular weapon.

All of the weapons in Battlefield must be controlled in bursts, which is true to real life.

Call of Duty is for glitching little fuckers to come in and pipe up while they pick your ass off with a modded controller, a quick scope, or some other jolly fucking bullshit. Just RUN and SPRAY
(also glitch) and that's all there is to it.


Battlefield is an infinitely greater game, but it takes skill to aim and control the guns properly, and you actually have to know a thing or two about real guns, aiming over distance and controlling your fire.

Can you even destruct the environment in COD? They still haven't put that shit in there? It's 2013 son. It's so much more satisfying blowing down walls and carving your own path than going through the same fuckin doors every single time like the rat maze maps of call of fuckin duty.

Also in COD when you die, you can respawn INSTANTLY. I mean instantly. BF4 at least makes you wait 5-10 seconds before you can respawn, which causes people to be a little more considered, and not just run in balls to the wall sprinting in full speed with a UMP and Ninja on.

I can't believe how badly they fucked this series up. Maybe it's just the people that play it, but the game is shot. It's approaching NBA Live status, but it still has this huge fanboy following, everyone picks it up at Wal Mart on Black Friday, and intimidated older people think they'll have more fun playing COD than Battlefield because it's easier. What a vicious downward spiraling toilet flush of a series.

The original Modern Warfare was the apex of the series, that game played so fucking well, aside from the triple frag perk, it was an awesome game to play. The next one was okay, but once Black Ops and all that bullshit came into the picture, the series took a massive shit.
 
Didn't want to quote your whole post Frank, but there are destructible environments in Call of Duty: Ghosts.

I honestly think that if the same general "group" of people that played Battlefield played Call of Duty, that it'd be a better game, and if the "group" of people that played Call of Duty played Battlefield that it would be a worse game.

The BF community is one of the best I've ever played with and the CoD community is the exact opposite.

I enjoy both games, but the quality of the people that play BF is much, much better than the eleven year old fucks that play CoD.
 

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