Not sure what you mean by this? Endurace/HP/DMG /Eff Resistance all create a durability system. This is essentially the same as FO3 but different than FO4.
no real "loot" system, it's the same weapons/armor over and over with a different "mod",
There's obviously a loot system, I think it's too much of a system to be honest. This game has more use/value to every piece of junk than any other Fallout prior to it.
yeah there's special mods(weps/armor) from legendary monsters but ehh outside of that there's no making weapons/armors it's just adding mods to already made armor.
You've never been able to make weapons/armor from nothing in Fallout.
-Set "loot" system, notice you don't see a certain weapon type/armor type until you reach a certain level?
You mean level-based item drops? Most RPGs do this. Almost all of them actually.
Did the same thing in skyrim, why not allow us energy weapons from the jump even if they're garbage?
I've had energy weapons since the beginning of the game; I'm not sure what you mean.
-Why is my updated Vault Suit so much better then anything else? It's so gay looking I'd rather go naked.
AFAIK, it isn't.
-Why did they remove skills?
To streamline the game; make it more Skyrim like.
I like perks I do, but there suppose to enhance skills them not replace them.
Ehh.. I thought so too, but to be honest, the perk system is fine. It's different, obviously less detailed than the skill system, and yes I prefer the skill system, but, Perks are fine.
Regardless of preference, I'm not sure if this makes the game less of an RPG.
-Lock picking/Hacking are worthless after about level 20, there's no special areas/loot that make them worth having(compared to the last 2)
That's a flaw with the game itself, and I don't necessarily disagree - but, you could make the same argument for several NV character builds.
-Companions no longer die,
Companions don't die in New Vegas once hired unless playing in Hardcore mode. This isn't new.
apparently it's to hard for people to manage them, they just want them to do the work for them while they chill in VATS.
??
At least make a menu option for that on/off.
Again, no argument from me there - I think having a Hardcore mode would be fine. But it's not necessary. Most people don't use it anyway since they think it's too difficult.
I don't even use one now because of that corny bullshit.
Because they don't die? Companions have always been overpowered.
-No longer do you apply your skills in certain choices. Like explosives or medical in a convo to access extras or approach the mission different.
This isn't exactly true. You can use perks to get new menu options. There are no "skills" in the game.
-Since skills can't be applied to choices,
There's no skills.
it's go to this location and kill everyone, report back, could skip certain things if you had a skill that met certain requirement before.
Lot of people say this and while I've found some truth to it, it's not really representative of how the game works.
In FO4, it's the path of least resistance to go kill everyone. The missions aren't well thought out.
But, the game is more than capable of providing additional options based on having perks. It does this already, just not widely throughout the game.
Instead, Bethesda gives you the mission and you choose how to complete it, it's not spelled out for you. There are numerous missions where you might think you have to go sweep an area and you don't really have to - you could use sneak, and do a completely pacifist play-through of the mission.
The bigger issue is that Charisma checks are completely random, which again, makes killing the far more likely outcome (simply put, you're often 3-4x more likely to end up in combat than you would be in New Vegas). But this is also just like FO3 works, so again, this isn't new to FO4.
-There's no change in outcomes for quests/convos when you use that "dont believe you" "theres more info" option that pops up in convo, i've done a few quests where I reload it and did a different option in there, it changed maybe 1 line of dialogue, rest of the quests was the same, after was the same.
Indeed.
-Why tie charisma to convo checks when those said convo checks do nothing and add nothing, (witcher 3 use a sign in convo and by pass 20 mins) a reason to actually have it and use it.
Charisma replaces Speech, there are no skills in FO4.
I've noticed Charisma checks do provide quite a bit of differentiation, but not as much as previous games.
-Removed limb damage that couldn't just be recovered instantly by a stimpack,
That was a New Vegas feature. FO3 didn't do this. You're referring to the need for Doctor's Bags. There aren't any in FO3 or FO4.
Again, this isn't new to FO4.
no longer need the doctor/doctor bag.
See above.
No longer that "oh shit" moment in the middle of a fight cause your head is rocked or leg is crippled, just pop a stimpack and your back at it champ!
That's exactly how FO3 works.
-The game feels like a set story and you're along for the ride, you might be able to effect one or two quests, but you won't be able to effect the entire world/story like say Witcher.
There is no world/story in Fallout 1,2, or 3. Never has been. I wouldn't expect Fallout 4 to change that.
New Vegas was the first and only one that attempted to have some kind of story that the player could affect and alter the outcome.
(Witcher 3 is a set story in the sense, but you can branch/change so many things to it, Witcher 3 has 36 different endings.)
Witcher and Fallout aren't the same kinds of games.
-The scripted attacks at settlements got boring after the 2nd one, same thing always, group of 7-15 attack, I guess at least it could be raiders or mutants.
Totally agree, it's a flaw in the game.
-The house building could be fun, but then you realize what do you really need to store besides your power armor? I guess you could store the 500 pipe pistols and rifles you get.
I suppose. I don't really care about the house building shit, it's such a waste of time if you ask me.
-They want you collect items, but why only certain items? Why can't I chop trees? Why can't I take parts off cars? Why can't I take parts from buildings?
This isn't a flaw in the game, you could make this argument about
any game.
-Why is this 200 years after the war and there's still no real veggies yet I can find unspoiled food and drinks?
This makes perfect sense.
Nuclear fallout and the subsequent nuclear winter has completely devastated the ecosystem and it's only just now returning in a new state. Most life on Earth was wiped out, particularly wildlife and vegetation.
This effect hasn't anything to do with food spoilage. Many foods that are hermetically sealed, vacuum packed and processed will
not go bad, even 200 years from now. So, many canned goods, dried foods, etc, might still be edible.
But beyond that, this has always been the case in Fallout, so.. seems more of a grievance with Fallout rather than with it being an RPG.
-Exploring was always a fun part of Fallout, but I just feel there's nothing really unique about each spot you goto, cops stations all the same, etc. Outside of books I don't even want to explore anything now, partly because I don't want to loot fans to build some more torrents for those scripted events.
I would strongly advise you to use the console commands or the mod that provides all the junk/misc parts if you are worried about settlement building. I am not worried about settlements -- it's the furthest thing from my mind.
-Witcher 3 every area of the game felt like the team put serious thought and time into that spot to make it feel different, Fallout it feels like they just place a bunch of random shit everywhere and call that an area.
That's because the areas are procedurally generated. It's not really a completely handcrafted world.
Again though, this is really a comparison of Witcher 3 to Fallout 4, and not really how Fallout 4 isn't an RPG.
-Like Diamond City, it's Megaton 2.0
That's the idea.
and it still doesn't have any people! 200 years after and the biggest city still has no people.
How many people did you expect it to have? And why are you assuming 200 years after a nuclear war would mean sprawling cities?
It just felt like another area in the game, where you go to Novigrad in Witcher 3, and you're like holy shit this the main city!
Why are we still talking about Witcher 3? It seems you really just wanted to play The Witcher..
-That might be my problem with Bethesda in general, It feels they just drop a pile of stuff onto of other stuff and go from there, and just lazy all around.
They made a really good sandbox game. Once the GECK is released, the game will be refined by the modding community and DLC will make adjustments.
The 2 new biggest features were basically just PC mods they took and added, Weather Effects(Nevada Skies) and building(Real Time Settler). It just doesn't feel organic just forced. I dunno
The game is radically different IMHO, but I play FO/NV ridiculously (over 400 hours on the clock) so maybe I just notice the differences a lot more.
I think FO4 is essentially Fallout 3 within the Skyrim engine. And I'm not a fan of Skyrim.
-Like the story, Pre-War, why not spend more time there to build any feelings for your wife/kid?
That would be awful. That is not Fallout!
You knew them 5mins, why should I care ones dead the other got kidnapped and I gotta find him?
That's the point. You don't have to care. They give you the option to say "fuck that bitch" and move on with your life.
Knowing Bethesda just like Fallout 3 with your dad, when you do probably find him he dies, cause that's the type of thing they find "unique" and "gripping"
He dies because he's not really important. It's just a backdrop. These aren't story based games.
-They removed the Good/Evil system because they realized they have no fucking clue how to apply actions into a game, being bad the entire game and getting the same interactions/convos/quests/story/ending as being good isn't rpg.
They removed it because it was awful in all the other games.
In New Vegas there was a use to it, but it was pointless. You could just spend caps and reset your karma. Same for FO3 at the chapel in Rivet City.
Karma makes no sense within the confines of Fallout. Who is judging whether or not you are good or bad? There is no Force or God in this game.
-Why am I sneaking up on Raiders and they have better convos/interactions with each other then anyone else I've talked to or lived with in this game?
Not sure what you mean, especially with the line "lived with."
I'm sure I'm missing some, and I'm sure I'm just being totally gay on others, but at level 25 I feel nothing is really happening anymore that feels fresh or unique, I feel like for the last 10 hours in this game it's been the same thing over and over with a generic story added on(if you can call it that).
I'm curious as to whether or not you thought FO1-3 had non-generic stories?
Fallout 1 literally starts off with "go get the water chip," and that's it.
I just don't feel they really added anything to make it better/improved,
From reading what you've written I think you wanted a more story-based game.
the updated graphics are nice same with the weather effects(nothing new on PC). Don't get me wrong it's still fun to go around shooting/blowing stuff up, but that's just about it.
Indeed.
Fallout 3 to Fallout 4 reminds me of Mass Effect, they add new cool shiny things but slowly remove the rpg aspects outside of leveling to appeal to the masses, the more dumbed-down streamed lined the game is, the more wider audience it reaches.
Won't disagree with you there.. It's very much the Skyrim-ification of Fallout, but, it is still Fallout.